Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our mission: to unite and excite people all over the world.
We are looking for a talented C++ Developer for our Core Team to work on key game project functionalities. Our team strives for simplicity, scalability, maintainability, and excellent quality in its solutions.
We are developing a large multiplayer project with a codebase of around 300k SLOC, consisting of multiple services operating in hundreds of instances. The game services are in the form of a sharded system for the purposes of horizontal scaling. We are continuously developing new game mechanics, and the project keeps growing.
Experience the feeling of every single line of your code coming together to produce thrilling battles and epic campaigns involving millions of players worldwide.
Our team's main goal and challenge is to achieve outstanding technical design and ensure quality, flexibility, and ease of development for game features.
Designing and developing the Core backend component and creating user-friendly APIs with Doxygen descriptions.
Refactoring and isolating existing modules and eliminating technical debt.
Preparing and reviewing ADRs/RFCs, formulating architectural solutions within your team/service, and presenting them to the architectural board for discussion.
Conducting code reviews and design reviews of game mechanics.
Maintaining high quality by writing unit and integration tests, implementing metrics, and profiling code.
Planning, decomposing, and delegating sub-tasks and evaluating the results thereof.
Developing tools and scripts for automating internal development processes.
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Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.
In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.
2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.
In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.
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