Senior Environment Artist

4 Hours ago • 5 Years + • Environment Art

Job Summary

Job Description

Bit Reactor is seeking a contract Environment Artist to contribute to the Star Wars universe. Responsibilities include creating modular and unique environment assets, developing game assets from references and concept art, and working with the art, cinematics, and design teams to build visually stunning and performant worlds. The role involves mentoring junior artists, implementing assets in-engine, and collaborating with various departments like Level Design, Lighting, and VFX. The contract duration is six months.
Must have:
  • 5+ years experience in the game industry
  • Experience with Unreal Engine
  • Strong understanding of shape, form, and composition
  • Proficiency with 3D Studio Max and Maya
  • Experience with ZBrush, Photoshop, Substance Painter
  • Good communication and teamwork skills
  • Experience with tiling textures and trim sheets
  • Experience with set dressing and beautification pass
Good to have:
  • AAA title experience
  • Unreal Engine 4+ experience
  • Understanding of lighting

Job Details

Bit Reactor is in search of an Environment Artist to join us in exploring and expanding the Star Wars universe.  Our environments are populated with a variety of assets that range from architecture, hard surface objects and organic forms that will be both familiar and new to fans.  You will work with other members of the art, cinematics, and design teams to craft beautiful worlds that will be visually stunning yet technically performant and fun to play. This will be a six-month contract. 

 Responsibilities:  

  • Create both modular and unique environment assets with varying scales of complexity  
  • Possess modeling skills with a mixture of hard surface and organic assets  
  • Develop game assets from a mix of reference images and concept art  
  • Work with the Environment Lead to create immersive environments while maintaining the project's visual direction  
  • Produce game assets that work within design specifications and performance needs  
  • Run/Own maps 
  • Mentor Junior Artists 
  • Implement, iterate, and review assets in engine  
  • Collaborate with Level Design, Lighting, VFX and Tech Art     

Qualifications:  

  • 5+ years’ experience in the game industry  
  • Experience with Unreal Engine  
  • Excellent problem solving and interpersonal skills  
  • A strong understanding of shape, form, and composition  
  • Proven abilities in optimized 3D asset creation  
  • Solid experience of PBR workflows  
  • Proficiency with industry standard modeling tools such as 3D Studio Max and Maya  
  • Experience working with ZBrush, Photoshop, and Substance Painter  
  • Good communication skills and the ability to work well within a team  
  • A desire to learn and improve as an artist   
  • Experience with tiling textures and trim sheets  
  • An understanding of the relationship between art and level design 
  • Experience with set dressing and beautification pass 

Bonus:  

  • Experience working on a AAA title, especially a console title  
  • Experience working within Unreal Engine 4+  
  • An understanding of lighting  

Candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.  

Bit Reactor prefers to hire candidates who are willing to relocate to Hunt Valley, Maryland, but is open to remote options.  

Bit Reactor, LLC is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

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About The Company

Bit Reactor is a new independent AAA video game studio founded by a team of veteran developers with a history and passion for revolutionizing player experiences. We believe in a balanced approach to development where rock solid gameplay work in harmony with deep storytelling, immersive presentation, and high production values to create genre defining games. Our team has a track record of shipping award winning franchises XCOM, Civilization, Call of Duty, Gears of War, and Elders Scrolls Online and is excited to usher in a new era of games that blur the line between strategy and action.

Cockeysville, Maryland, United States (Remote)

Cockeysville, Maryland, United States (On-Site)

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