Senior Environment Artist

8 Minutes ago • 5 Years + • Environment Art

Job Summary

Job Description

The Senior Environment Artist will maintain visual quality, align environments with the Art Director’s vision, and build levels using modular kits and PBR materials. Responsibilities include redesigning and optimizing assets, overseeing outsourced content, and resolving production issues. The role also involves documenting workflows, mentoring junior artists, participating in reviews, and understanding how environmental design supports gameplay, especially in melee action games.
Must have:
  • Maintain visual quality and align environments with Art Director’s vision and gameplay needs.
  • Build and compose levels in engine using modular kits, PBR materials, and procedural workflows.
  • Redesign and optimize assets to meet performance, style, and technical requirements.
  • Oversee outsourced content; provide clear feedback and ensure deliverables meet fidelity and optimization standards.
  • Identify and resolve issues with scale, LODs, and integration early in production.
  • Review assets in-engine, profile for performance, and ensure smooth cross-discipline collaboration.
  • Document workflows, support R&D, and contribute to pipeline improvements.
  • Mentor junior artists and vendors, promoting best practices in naming, organization, and optimization.
  • Participate in reviews, adapt to feedback, and support onboarding and recruitment when needed.
  • Understand how environmental design supports gameplay—especially in melee action games.
  • A strong portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine).
  • 5+ years environment art experience (2+ in vendor management).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Substance, Photoshop).
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Mastery of modular workflows.
  • Understanding of real-time rendering, PBR, LODs.
  • Skilled at balancing art quality and performance in the game engine.
  • Advanced knowledge of current level art workflows and practices.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
  • Ability to manage multiple partners/projects.
  • Strong verbal and written communication skills in English.
Good to have:
  • Client expects environment artists to serve as gatekeepers for fidelity + performance, not just asset builders.
  • Must be comfortable with LOD creation, optimization strategies, and profiling vendor assets for runtime performance.
  • Capable of supporting automation in environment assembly (procedural tools, Houdini HDAs, tessellation workflows).
  • Able to bridge legacy PS2/PS3 era levels into modern PBR + modular pipelines, identifying when to rebuild vs re-use.
Perks:
  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Job Details

Job Description

  • Maintain visual quality and align environments with Art Director’s vision and gameplay needs.
  • Build and compose levels in engine using modular kits, PBR materials, and procedural workflows.
  • Redesign and optimize assets to meet performance, style, and technical requirements.
  • Oversee outsourced content; provide clear feedback and ensure deliverables meet fidelity and optimization standards.
  • Identify and resolve issues with scale, LODs, and integration early in production.
  • Review assets in-engine, profile for performance, and ensure smooth cross-discipline collaboration.
  • Document workflows, support R&D, and contribute to pipeline improvements.
  • Mentor junior artists and vendors, promoting best practices in naming, organization, and optimization.
  • Participate in reviews, adapt to feedback, and support onboarding and recruitment when needed.
  • Understand how environmental design supports gameplay—especially in melee action games.

Qualifications

  • A strong portfolio showcasing AAA quality level art done in engine (Unreal, Unity or Proprietary Engine).
  • 5+ years environment art experience (2+ in vendor management).
  • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting (Maya, Max, ZBrush, Substance, Photoshop).
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Mastery of modular workflows.
  • Understanding of real-time rendering, PBR, LODs.
  • Skilled at balancing art quality and performance in the game engine.
  • Advanced knowledge of current level art workflows and practices.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
  • Ability to manage multiple partners/projects.
  • Strong verbal and written communication skills in English.

Additional:

  • Client expects environment artists to serve as gatekeepers for fidelity + performance, not just asset builders.
  • Must be comfortable with LOD creation, optimization strategies, and profiling vendor assets for runtime performance.
  • Capable of supporting automation in environment assembly (procedural tools, Houdini HDAs, tessellation workflows).
  • Able to bridge legacy PS2/PS3 era levels into modern PBR + modular pipelines, identifying when to rebuild vs re-use.

Additional Information

What we offer:

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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About The Company

People Can Fly is one of the most experienced Polish video game developers. Our studio has made its mark with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, Outriders.Join our PCFcrew and let's develop new, exciting projects together.

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