Heart Machine is a diverse team of passionate game developers working to create uniquely engaging worlds that are greater than the sum of their parts. We’re based in Los Angeles, but we have team members all across the globe.
We believe different perspectives contribute not only to more meaningful games but to a healthier and more sustainable team as well. As the studio grows, we are committed to maintaining a welcoming environment where all voices are valued.
We’re ambitious and work hard, but health is an essential value at Heart Machine. We aren’t a crunch factory: we’re committed to building a culture of healthy work-life balance.
We’re looking for talented individuals who share these values to collaborate with us on amazing, unique games.
Job Description
We’re looking for an extraordinarily talented Senior Network Systems Engineer for current and future projects at our growing studio!
Responsibilities
Salary
In the United States, the standard base pay range for this role we have estimated is $100,000.00 - $170,000.00 Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
Benefits
Location
Flexibility to work remotely or from the studio or Hybrid
Full-Time with Flexible Hours
Most staff maintain hours around 9a-6p PST. So long as you get the work done and are there for the meetings you are needed in, we trust you to manage your own time however makes sense to you.
We’re a Los Angeles-based game studio dedicated to building games with engaging stories in beautiful, vibrant worlds. Our focus is gameplay that’s engaging, fluid and fun.
We created the award-winning game Hyper Light Drifter and are working on the upcoming title Solar Ash.
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As a studio, we’re immensely excited to be creating things we love every day.
Although we are all passionate and work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project.
We’re supportive of a diverse working environment - different life perspectives offer a lot to building a better game, studio and understanding of one another.
We’re looking for talented, motivated, smart, highly communicative, diverse and just plain good people to become part of our crew, to collaborate, shape and build something ambitious and unique.
Dundee, Scotland, United Kingdom (On-Site)
London, England, United Kingdom (On-Site)
Dundee, Scotland, United Kingdom (On-Site)
Edinburgh, Scotland, United Kingdom (On-Site)
Dundee, Scotland, United Kingdom (On-Site)
Shanghai, Shanghai, China (On-Site)
London, England, United Kingdom (Hybrid)
London, England, United Kingdom (Hybrid)
Sydney, New South Wales, Australia (On-Site)
Cambridge, England, United Kingdom (On-Site)
Europe (Remote)
Bogotá, Bogota, Colombia (Hybrid)
Montreal, Quebec, Canada (Remote)
New York, New York, United States (Remote)
Shanghai, Shanghai, China (On-Site)
United States (Remote)
United States (Remote)
Amsterdam, North Holland, Netherlands (Hybrid)
Amsterdam, North Holland, Netherlands (Hybrid)
Amsterdam, North Holland, Netherlands (Hybrid)
Cary, North Carolina, United States (On-Site)
Bellevue, Washington, United States (On-Site)
Indianapolis, Indiana, United States (Hybrid)
Santa Monica, California, United States (Hybrid)
Carlsbad, California, United States (On-Site)
Los Angeles, California, United States (On-Site)
New York, New York, United States (Remote)
New York, New York, United States (Remote)
New York, New York, United States (On-Site)
Los Angeles, California, United States (Remote)
Indianapolis, Indiana, United States (Hybrid)
Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
Montreal, Quebec, Canada (Remote)
Santa Monica, California, United States (Hybrid)
New York, New York, United States (Remote)
United States (Remote)
United States (Remote)
Amsterdam, North Holland, Netherlands (Hybrid)
Los Angeles, California, United States (Remote)
Brazil (On-Site)