About the job

SummaryBy Outscal

Senior Technical Animator with 5+ years of experience in game development, expertise in Maya, Python, and Unreal Engine, for remote position at Endava Games.

About the job

Company Description

Technology is our how. And people are our why. For over two decades, we have been harnessing technology to drive meaningful change.


By combining world-class engineering, industry expertise and a people-centric mindset, we consult and partner with leading brands from various industries to create dynamic platforms and intelligent digital experiences that drive innovation and transform businesses.


From prototype to real-world impact - be part of a global shift by doing work that matters.


Job Description

Endava Games is a pioneering force in the video game industry, dedicated to developing some of the biggest titles in the market. Our mission is to break down barriers in game development, making cutting-edge technology accessible to all developers, regardless of their size.


We are a diverse and global team that is always striving to be inclusive. We seek talented individuals who are passionate about creating exceptional games and driving innovation in the gaming world.


100% Remote position, working with an international team on AA or AAA games in an Unreal Studio


What will you be responsible for:

We are looking for someone good at supporting the Animators so that they are happier, faster, better. You will be their hero as you talk to everyone and understand what they need, even before they realize it themselves. You make everything less stressful and more enjoyable because you adapt to the situation and provide solutions that just work. No fuss, no drama, just your easy-going attitude as you provide order to the chaos, clarity to vagueness, and instructions that a 5th grader can understand. If this sounds like you in a nutshell, please keep reading to the part that our overpaid attorneys wrote up!


Qualifications

  • Bachelor's Degree in Animation, Science, or Engineering
  • A recent portfolio demonstrating your technical animation skills in rigging, skinning and Python tools in Maya. A detailed description of each example explaining your contribution.
  • 5+ years of experience as a Technical Animator/Technical Artist in game development, film or television.
  • A minimum of 1 AAA Unreal Engine game shipped for PC and 9th Gen Console as a Technical Animator, in the last 3 years.


Required Skills

  • Expert knowledge in developing Character/Creature rigs and weighting in Maya
  • A strong proficiency in Python and PySide
  • Comprehensive knowledge in animation principles, anatomy and kinesiology.
  • Experience with processing and integrating skeletal meshes and animation data into the engine and debugging related issues.
  • Experience in creating secondary motion in engine
  • Ability to optimize character rigs, dynamics, and animations to stay within memory while maintaining a high level of quality.
  • Ability to create and maintain technical documentation.
  • Self-motivated to work independently and in a team to solve problems as they arise.
  • Willingness to work directly with teams across multiple territories and time zones.


Bonus Skills

  • Proficiency in other scripting languages such as OpenMaya, PyMEL, C++ and C#
  • Proficiency in inheriting PySide classes and creating UIs manually
  • Facial rigging using joint based of blend-shapes
  • Expertise in other DCC such as MotionBuilder or 3DsMax
  • Experience in Unreal’s Control Rig


Additional Information

Discover some of the global benefits that empower our people to become the best version of themselves:

  • Finance: Competitive salary package, share plan, company performance bonuses, value-based recognition awards, referral bonus;
  • Career Development: Career coaching, global career opportunities, non-linear career paths, internal development programmes for management and technical leadership;
  • Learning Opportunities: Complex projects, rotations, internal tech communities, training, certifications, coaching, online learning platforms subscriptions, pass-it-on sessions, workshops, conferences;
  • Work-Life Balance: Hybrid work and flexible working hours, employee assistance programme;
  • Health: Global internal wellbeing programme, access to wellbeing apps;
  • Community: Global internal tech communities, hobby clubs and interest groups, inclusion and diversity programmes, events and celebrations.


Additional Employee Requirements

  • Participation in both internal meetings and external meetings via video calls, as necessary.
  • Ability to go into corporate or client offices to work onsite, as necessary.
  • Prolonged periods of remaining stationary at a desk and working on a computer, as necessary.
  • Ability to bend, kneel, crouch, and reach overhead, as necessary.
  • Hand-eye coordination necessary to operate computers and various pieces of office equipment, as necessary.
  • Vision abilities including close vision, toleration of fluorescent lighting, and adjusting focus, as necessary.
  • For positions that require business travel and/or event attendance, ability to lift 25 lbs, as necessary.
  • For positions that require business travel and/or event attendance, a valid driver’s license, as necessary.

About The Company

Enterprise, Mid-tier, and Indie game developers come to TLM Partners for our dedicated staff of development talent we endearingly call MONSTERS. Whether you are looking to hire 1 dev or a team of 100, TLM Partners has the skills, technical expertise, and ‘monster’ power to execute your vision…on time AND on budget.

United States (Remote)

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