We’re looking for a talented Senior Technical Animator to join our team and help develop an open-world MMORPG on UE5. Responsibilities include creating and developing animation blueprints, setting up and testing animations in-engine, maintaining and polishing animation systems, collaborating with cross-functional teams, debugging issues, and planning project goals. This role is not focused on character rigging.
Good To Have:- Background or experience as an animator.
- Experience working on networked multiplayer games.
- Experience with motion-matching systems.
Must Have:- Create and develop animation blueprints with emphasis on gameplay, performance, and quality.
- Set up and test animations in the game engine.
- Maintain, develop, and polish the animation system in feature areas.
- Work in small strike teams with animators, designers, and software engineers.
- Help debug animation-related issues.
- Plan short- and long-term project goals with project managers.
- Report to the technical animation director and attend reviews.
- Experience with animation blueprints and other animation-related UE types.
- Good at following directions and open to feedback.
- Be detailed-oriented and organized.
- Must play video games.
- Work during European work hours (UTC, UTC+2).
Perks:- Remote or hybrid work with flexible hours.
- 8-hour workday tailored to personal routine.
- Salary based on experience with regular reviews.
- Paid sick leave, vacations, and holidays.
- Work in a transparent, friendly team with no micromanagement.
- Valued creativity and implemented ideas in a collaborative environment.
- Opportunity to work on a project with AAA ambition.