Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
We are looking for a Software Engineer to join our Frostbite Architecture Team. As a member of this team, you will develop tools that enhance the productivity and efficiency of our software engineers.
Responsibilities
Requirements
The Frostbite Architecture Team reports to the Head of Technology within the Frostbite Leadership Team. Join our dynamic team and contribute to the success of our Frostbite technology, powering some of the world's most popular video games. Apply now and be part of shaping the future of gaming!
#LI-Hybrid, #LI-Onsite, #FlexibleWork
We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.
Florida, United States (Hybrid)
California, United States (On-Site)
Florida, United States (On-Site)
United States (Remote)
United States (Remote)
Los Angeles, California, United States (Hybrid)
Los Angeles, California, United States (On-Site)
San Francisco, California, United States (Hybrid)
Sunnyvale, California, United States (Hybrid)
Palo Alto, California, United States (On-Site)
Sunnyvale, California, United States (Hybrid)
Tokyo, Japan (Hybrid)
Palo Alto, California, United States (On-Site)
Stockholm, Stockholm County, Sweden (Hybrid)
London, England, United Kingdom (On-Site)
Europe (Remote)
Montreal, Quebec, Canada (Remote)
Carlsbad, California, United States (On-Site)
Los Angeles, California, United States (On-Site)
New York, New York, United States (Remote)
New York, New York, United States (Remote)
Shanghai, Shanghai, China (On-Site)
United States (Remote)
Stockholm, Stockholm County, Sweden (Hybrid)
Stockholm, Stockholm County, Sweden (On-Site)
Stockholm, Stockholm County, Sweden (On-Site)
Stockholm, Stockholm County, Sweden (Hybrid)
Gothenburg, Västra Götaland County, Sweden (Hybrid)
Stockholm, Stockholm County, Sweden (On-Site)
Stockholm, Stockholm County, Sweden (Hybrid)
Stockholm, Stockholm County, Sweden (Hybrid)
Malmö, Skåne County, Sweden (On-Site)
Stockholm, Stockholm County, Sweden (On-Site)
Indianapolis, Indiana, United States (Hybrid)
Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
Montreal, Quebec, Canada (Remote)
Santa Monica, California, United States (Hybrid)
New York, New York, United States (Remote)
United States (Remote)
United States (Remote)
Amsterdam, North Holland, Netherlands (Hybrid)
Los Angeles, California, United States (Remote)
Brazil (On-Site)