Software Engineer II

9 Months ago • 6 Years +
Full Stack Development

Job Description

EA Mobile seeks a Software Engineer II with 6+ years of game development experience. Responsibilities include planning and executing new game features, collaborating with designers and product managers, mentoring junior engineers, improving code performance, participating in code reviews and retrospectives, contributing to technical discussions, and writing documentation. The role involves working with game engines like Unity or Unreal, proficiency in C++ and 3D math, and experience with Android/iOS development. The position is hybrid, requiring in-office presence on anchor days.
Must Have:
  • 6+ years game dev experience
  • Proficiency in C++
  • 3D Math expertise
  • Cross-functional team experience
  • Unity/Unreal Engine knowledge
  • Android/iOS development

Add these skills to join the top 1% applicants for this job

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We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that anytime, anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those around you and ignite your path in any direction you choose.

As EA's first label dedicated to purely digital games, EA Mobile creates games for mobile devices, social networks and online environments that deliver seamless play anytime, anywhere, on any device. Connecting a market of more than one billion core and masscasual gamers worldwide, EA Mobile delivers engaging, accessible, high quality games to people of all skill levels and interests.

The EA Mobile portfolio encompasses some of the most recognizable entertainment brands in the world, including titles such as The Simpsons, Tetris Blitz, SCRABBLE, MONOPOLY, Plants vs Zombies 2, Real Racing 3, Dungeon Keeper as well as online games destination Pogo.com.

The Role - We are looking for a Software Engineer II who has built games. You will work with a team of product managers, game designers, artists and quality assurance folks. As an individual contributor you will report to the Technical Director of the project.

Our Team

  • Our teams are player-focused and motivated to deliver quality.

  • We aim to create a collaborative environment where everyone's perspective is welcomed and encouraged.

  • We try to cultivate a "sports team" culture and value authenticity and tight feedback loops.

Responsibilities

  • You will drive planning and executing new game features.

  • You will work with designers and product managers to provide world class experiences to our players.

  • You will mentor junior engineers and help them develop their skills.

  • You will improve code for performance, focusing on reducing load times and improving frame rates.

  • You will participate in code reviews and retrospectives and improve our code bases and processes.

  • You will participate in technical discussions that help us plan our big tech-driven features and roadmap.

  • You will write good documentation and follow coding standards.

Qualifications

Technical skills

  • 6+ years of experience in the video games industry.

  • Demonstrated proficiency in C++.

  • Demonstrated proficiency in 3D Math used in games.

  • Experience working with player focussed cross functional teams.

  • Experience working with game engines like Unity, Unreal.

  • Knowledge of Android and iOS development.

Soft skills

  • Be open to diverse perspectives, debate your ideas and get behind the team's vision.

  • Be collaborative, authentic and committed to quality.

  • Be biased towards action and see things to completion.

  • Be observant and nudge our teams to iterate and improve.

This role is Hybrid and requires You to be in the office during the project’s anchor days.

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