Design, implement, and debug audio systems for game development. Develop and improve audio integration with the game. Collaborate with producers and animators. Responsible for documenting audio systems. Provide oversight during live productions. Plan sound production, ensuring milestone follow-up. Influence project design from prototyping. Create high-quality audio samples. Apply music theory to audio designs. Implement audio assets using proprietary tools. Requires experience as a Sound engineer and excellent knowledge of industry-standard audio tools (Reaper, Nuendo, Pro-Tools, Cubase, etc.), audio middleware (Wwise, FMOD, etc.), game audio techniques, and game engines (Unreal and Unity).
Good To Have:- Version control software (Git, Perforce)
- Music theory knowledge
Must Have:- Game audio system design & implementation
- Industry standard audio tool proficiency
- Audio middleware familiarity (Wwise, FMOD)
- Game engine experience (Unreal, Unity)
- Collaboration & communication skills
Perks:- Competitive project-based compensation
- Opportunity to work on exciting projects
- Clear communication and support
- Flexible timelines and deadlines
- Potential for long-term collaboration
- Transparent and fair evaluation