Sound Designer

7 Months ago • All levels
Sound Design

Job Description

Design, implement, and debug audio systems for game development. Develop and improve audio integration with the game. Collaborate with producers and animators. Responsible for documenting audio systems. Provide oversight during live productions. Plan sound production, ensuring milestone follow-up. Influence project design from prototyping. Create high-quality audio samples. Apply music theory to audio designs. Implement audio assets using proprietary tools. Requires experience as a Sound engineer and excellent knowledge of industry-standard audio tools (Reaper, Nuendo, Pro-Tools, Cubase, etc.), audio middleware (Wwise, FMOD, etc.), game audio techniques, and game engines (Unreal and Unity).
Good To Have:
  • Version control software (Git, Perforce)
  • Music theory knowledge
Must Have:
  • Game audio system design & implementation
  • Industry standard audio tool proficiency
  • Audio middleware familiarity (Wwise, FMOD)
  • Game engine experience (Unreal, Unity)
  • Collaboration & communication skills
Perks:
  • Competitive project-based compensation
  • Opportunity to work on exciting projects
  • Clear communication and support
  • Flexible timelines and deadlines
  • Potential for long-term collaboration
  • Transparent and fair evaluation

Add these skills to join the top 1% applicants for this job

unity
prototyping
wwise
github
cubase
perforce
unreal
git
reaper
team-player
innovation
sound-editing

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 

 

The Quest: 

  • Design, implement, and debug audio systems for game development. 
  • Develop and improve audio integration with the game. 
  • Collaborate with producers and animators 
  • Responsible for documenting audio systems 
  • Provide oversight during live productions 
  • Plan the sound production for the game and ensure the follow up of the milestones. 
  • Influence overall project design & ideas, participating since prototyping phases. 
  • Make high quality audio samples. 
  • Apply music theory and concepts as part of his working audio designs. 
  • Implement of all types of audio assets using proprietary tools and systems. 

The Skills: 
  • Experience as a Sound engineer or similar position. 
  • Excellent knowledge of industry standard audio tools (i.e. Reaper, Nuendo, Pro-Tools, Cubase, etc.). 
  • Familiarity with a variety of Audio Middleware applications (Wwise, FMOD, etc.) 
  • Good knowledge of game audio techniques and audio production fundamentals. 
  • Excellent knowledge of game engines (Unreal and Unity). 
  • Familiarity with version control software (Git, Perforce, etc.). 
  • Team player who is able to share his/her ideas with others. 
  • Highly motivated, with a passion for audio and video games. 
  • Excellent computer skills and attention to detail. 
  • Strong communication and active listening. 
The Reward: 
  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

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