Staff Machine Learning Engineer

11 Minutes ago • 5 Years + • $192,600 PA - $288,800 PA
Research Development

Job Description

Unity is seeking a Staff Machine Learning Engineer to lead the development of next-generation agentic AI systems within the Unity engine. This role involves designing, implementing, and scaling AI agents for game code generation and goal-directed behaviors, defining orchestration logic for multi-agent systems, and developing reusable agentic frameworks. The engineer will drive innovation in hierarchical reinforcement learning, AI planning, and agent memory systems, collaborating across teams to integrate sophisticated AI into games and simulations.
Good To Have:
  • Familiarity with game development workflows.
  • Publications or open-source contributions in reinforcement learning, agent-based modeling, or related areas.
  • Experience with behavior trees, utility AI, or hierarchical task planning.
  • Passion for the gaming industry and AI applications in games.
Must Have:
  • Design, implement, and scale AI agents that assist in generating game code and executing goal-directed behaviors.
  • Define orchestration logic for single- and multi-agent systems.
  • Develop reusable agentic frameworks (planning modules, memory systems, policy adaptation layers).
  • Lead high-impact initiatives in hierarchical reinforcement learning, AI planning, and agent memory/world modeling.
  • Collaborate across internal and external teams for innovative use cases.
  • Contribute to Unity’s agentic AI offerings roadmap.
  • Establish best practices for model quality, simulation-based evaluation, and ML/AI safety.
  • Advanced degree (MS or Ph.D.) in Computer Science, Machine Learning, or related field.
  • 5+ years of experience developing ML systems in production, ideally within real-time or interactive environments.
  • Experience with multi-agent systems, orchestration, or AI tool integration.
  • Strong background in LLM, reinforcement learning, decision-making under uncertainty, AI planning, or multi-agent systems.
  • Proficiency in Python, C++, Go, Java and familiarity with PyTorch, TensorFlow.
  • Strong system design skills to architect performant, scalable ML systems.

Add these skills to join the top 1% applicants for this job

team-management
cross-functional
communication
data-structures
unity
cpp
game-texts
storytelling
pytorch
reinforcement-learning
behavior-trees
python
tensorflow
java
system-design
machine-learning

The opportunity

At Unity, we’re shaping the future of real-time 3D development by enabling creators to harness intelligent, autonomous systems. Our next-generation agentic AI - goal-directed, adaptive, and capable of reasoning and planning in dynamic environments - is transforming how games and simulations come to life.

We’re looking for a Staff Machine Learning Engineer to lead the development of these foundational AI systems within the Unity engine, empowering creators to build smarter, more responsive in-game agents and simulations. Your work will directly drive innovation, allowing developers and designers to integrate sophisticated AI behavior seamlessly into their worlds.

This role is perfect for someone passionate about pushing the boundaries of AI, multi-agent systems, reinforcement learning, and intelligent decision-making in complex, real-time environments.

What you'll be doing

  • Design, implement, and scale AI agents that assist in generating game code and executing goal-directed behaviors.
  • Define orchestration logic for single- and multi-agent systems
  • Develop reusable agentic frameworks - planning modules, memory systems, or policy adaptation layers - for creator extensibility.
  • Lead high-impact initiatives, including hierarchical reinforcement learning for scalable behaviors, AI planning and goal inference frameworks for NPCs and simulations, and agent memory and world modeling systems for persistent, believable behavior.
  • Collaborate across internal and external teams to unlock innovative use cases in gaming, simulation, and interactive storytelling.
  • Contribute to the long-term vision and roadmap for Unity’s agentic AI offerings, ensuring modularity, usability, and performance across platforms.
  • Establish and champion best practices for model quality, simulation-based evaluation, and ML/AI safety within real-time systems.

What we're looking for

  • Advanced degree (MS or Ph.D.) in Computer Science, Machine Learning, or a related field.
  • 5+ years of hands-on experience developing ML systems in production, ideally within real-time or interactive environments.
  • Experience with multi-agent systems, orchestration, or AI tool integration.
  • Strong background in one or more of the following: LLM, reinforcement learning, decision-making under uncertainty, AI planning, or multi-agent systems.
  • Proficiency in at least one general-purpose programming language (e.g., Python, C++, Go, Java) and familiarity with ML frameworks (e.g., PyTorch, TensorFlow).
  • Strong system design skills and the ability to architect performant, scalable ML systems.
  • Excellent communication and collaboration skills; ability to work effectively with cross-functional teams including engine developers, designers, and product managers.

You might also have

  • Familiarity with game development workflows.
  • Publications or open-source contributions in reinforcement learning, agent-based modeling, or related areas.
  • Experience with behavior trees, utility AI, or hierarchical task planning.
  • Passion for the gaming industry and AI applications in games.

Additional information

  • Relocation support is not available for this position.

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