As a Technical Animator, you will be responsible for skinning characters with complex clothing elements, working with dynamic elements in Unreal, and creating body and facial rigs in Maya. You will also need to obtain guidance and approval from Lead Artists to advance your tasks and contribute to a team-oriented environment. The role requires a strong understanding of animation principles and technical proficiency in relevant software. You will be involved in bringing characters to life through detailed rigging and animation, ensuring they interact seamlessly with the game environment. Collaboration and communication are crucial in this role to ensure the overall quality and consistency of the animation work within the project.
Must Have:
Skinning characters with complex clothing elements
Work with dynamics elements in Unreal
Create body and facial rigs in Maya
Add these skills to join the top 1% applicants for this job
unreal
maya
Responsibilities:
Skinning characters with complicated clothing elements
Work with dynamics elements in Unreal
Creating body and facial rigs in Maya.
Obtaining Lead Artists guidance and approval as required to advance tasks.