Technical Artist

2 Minutes ago • 3 Years + • Technical Art

Job Summary

Job Description

We are looking for an experienced or senior Technical Artist to join the game team for our exciting unannounced project! You will be responsible for character-related shader and feature development and build upon our character art production pipeline, working closely with our game designers, artists and programmers to help create convincing and dynamic characters. Our team and work environment is highly agile, collaborative and creative, giving individual team members a lot of influence along with responsibility. You will tie disciplines together and develop, maintain and support tools that streamline workflows for artists and production teams. We are in the early stages of something exciting, so we need you to be an excellent problem solver with strong communication skills.
Must have:
  • Research, define, improve, and maintain pipelines, tools, and workflows
  • Develop and support character customization and modularity features
  • Create and maintain high-quality and performant shaders
  • Develop complex character-related features, such as dismemberment and gore
  • Act as liaison between character artists, animators and technical animators
  • Manage in-game performance of character-related assets
  • Stay-up-to-date with industry trends and new technology to provide innovative solutions to pipeline challenges
  • Support our outsourcing partners with tools and processes
Good to have:
  • At least 1 previously shipped game
  • Proficiency in Maya, Substance Painter, ZBrush or Marmoset
  • Experience with the Unreal Mutable plugin or similar systems
  • Experience in tools development
  • Familiarity with UI development
  • Understanding of modern rendering pipelines
  • Programming experience with C+
Perks:
  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm
  • Hands-on production environment with an emphasis on cooperative and multiplayer games
  • A fun, friendly and inclusive work environment
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time, paid overtime and minimum crunch policy
  • At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature
  • We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

Job Details

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.

The role

We are looking for an experienced or senior Technical Artist to join the game team for our exciting unannounced project! You will be responsible for character-related shader and feature development and build upon our character art production pipeline, working closely with our game designers, artists and programmers to help create convincing and dynamic characters.

Our team and work environment is highly agile, collaborative and creative, giving individual team members a lot of influence along with responsibility. You will tie disciplines together and develop, maintain and support tools that streamline workflows for artists and production teams. We are in the early stages of something exciting, so we need you to be an excellent problem solver with strong communication skills.

What you'll do

  • Research, define, improve, and maintain pipelines, tools, and workflows
  • Develop and support character customization and modularity features
  • Create and maintain high-quality and performant shaders
  • Develop complex character-related features, such as dismemberment and gore
  • Act as liaison between character artists, animators and technical animators
  • Manage in-game performance of character-related assets
  • Stay-up-to-date with industry trends and new technology to provide innovative solutions to pipeline challenges
  • Support our outsourcing partners with tools and processes

Required qualifications

  • At least 3 years of experience as a Technical Artist in the games industry
  • Previously worked with modular character workflows
  • Good knowledge of Unreal Engine 5
  • Excellent skills in graph or text-based shader authoring (such as Unreal SG, Unity SG, HLSL)
  • Strong knowledge of scripting languages (Python/Lua) and Blueprints or any other visual scripting languages
  • Good understanding of common art workflows and their pros & cons
  • Strong drive and a habit of organizing and structuring your own and others work
  • Excellent communication skills, including high proficiency in English

Bonus qualifications

  • At least 1 previously shipped game
  • Proficiency in Maya, Substance Painter, ZBrush or Marmoset
  • Experience with the Unreal Mutable plugin or similar systems
  • Experience in tools development
  • Familiarity with UI development
  • Understanding of modern rendering pipelines
  • Programming experience with C+

What we offer

  • A playful, friendly and inclusive workplace
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Relocation package for international talent
  • Parties, social events and team-building activities
  • Dog-friendly office located in central Stockholm

Application details

We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.

We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.

Team

Code

Employment type

Full-time

Why Fatshark?

-------------

  • ### Building worlds

Hands-on production environment with an emphasis on cooperative and multiplayer games

  • ### Great atmosphere

A fun, friendly and inclusive work environment

  • ### Keep on growing

Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks

  • ### Work-life balance

Regulated flex time, paid overtime and minimum crunch policy

  • ### Hack Weeks

At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature

  • ### Additional Benefits

We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more

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About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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