Technical Artist - Portfolio Games

6 Months ago • All levels
Technical Art

Job Description

As a Technical Artist in Voodoo's Portfolio Games studio, you'll be responsible for creating, optimizing, and implementing visually stunning visual effects and shaders for mobile platforms. You'll develop and maintain efficient art and animation pipelines, optimize asset workflows, and integrate assets within Unity. This role involves building and maintaining tools and automation processes, contributing to cross-discipline discussions, and collaborating with artists, engineers, and designers. You'll focus on high-performance optimization for mobile devices, addressing memory constraints and rendering bottlenecks. The role requires proficiency in C#, Python, or other scripting languages and expertise in Unity's rendering pipeline, shader programming, and GPU optimization techniques. Experience with profiling tools is essential.
Good To Have:
  • Experience with animation rigging, procedural animation, or character setup
  • Unity's Animation Rigging package, Mecanim, or Spine
Must Have:
  • Proficiency in C#, Python, or other scripting languages
  • Experience with Unity's rendering pipeline (URP/HDRP)
  • Shader programming (HLSL/Shader Graph) and GPU optimization
  • Understanding of mobile hardware limitations
  • Experience with profiling tools (Unity Profiler, RenderDoc)

Add these skills to join the top 1% applicants for this job

unity
spine
hlsl
data-structures
python
renderdoc
rigging
rendering
team-management

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working in our Portfolio games studio.

Role

    • Create, optimize, and implement visually stunning visual effects and shaders, ensuring high performance on mobile platforms.
    • Develop and maintain efficient art and animation pipelines, optimizing asset workflows to support smooth team collaboration.
    • Integrate and optimize assets within Unity, delivering seamless gameplay experiences across various mobile devices.
    • Build and maintain tools, scripts, and automation processes to streamline workflows, enabling faster iteration for art and development teams.
    • Contribute actively to cross-discipline discussions, providing feedback and ideas that elevate the game’s quality and align with its overall vision. Collaborate closely with artists, engineers, and designers to achieve a cohesive and polished final product.

Profile

    • Proficiency in C#, Python, or other relevant scripting languages for developing custom tools and automation pipelines.
    • Experience working with Unity’s rendering pipeline (URP/HDRP), shader programming (HLSL/Shader Graph), and GPU performance optimization techniques.
    • Understanding of mobile hardware limitations, including memory constraints, rendering bottlenecks, and best practices for reducing draw calls and optimizing game performance.
    • Hands-on experience with profiling tools (e.g., Unity Profiler, RenderDoc) to identify and resolve performance issues.
    • Experience with animation rigging, procedural animation techniques, or character setup (e.g., Unity’s Animation Rigging package, Mecanim, or Spine) is a plus
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