Technical Director, Character Rigging/Model - Resident

1 Month ago • 8 Years + • Animation

About the job

Job Description

A Characters Technical Director is responsible for working with Art Designers and Animators to realize a character in digital form. This includes both shaping the character's 3D geometry and the delivery of a well-designed set of animation controls for manipulating that geometry. The three main disciplines are modeling, rig building and rig application. - Modeling covers the spectrum of being able to build humans, animals, robots, cars or toys, etc. - Rigging is the process of giving a character controls for movement, therein "articulating" its ranges of motion. We like to think of it as bringing the character to life. - Rig building is the process of building and supporting rigs that a group of riggers can apply to a set of characters. A qualified applicant for this position will have demonstrated experience in at least two of these areas. If you have strong artistic skills your two areas of focus might be modeling and rigging. To qualify for rig construction, it is advantageous to have a background in programming and math, combined with an aptitude for modeling and understanding of motion dynamics. RESPONSIBILITIES: Using modeling software, like ZBrush, to sculpt and refine a neutral 3D model to fit the aesthetic needs of Character Designers Designing and maintaining a modeling topology conducive to the storyboarded range of deformations Working closely with Animators to provide and refine an articulation of the full range of expressions and body movement needed to support a character's acting range in the film A truth to materials/anatomy and animation principles is emphasized, as is patience and a willingness to experiment Creative use of deformers to achieve a specific deformation called for by Animation with a concise set of animation controls Designing and maintaining Shared Rigs that can be re-used as a basis for articulating similar characters, or applying existing Rigs to newly created character sculpts Writing scripts in Python to facilitate workflow improvements Brainstorming new techniques and ideas for user interfaces, deformation tools, and character specific rigging solutions Troubleshooting technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software Having proficiency in a programming language and math is important
Must have:
  • Modeling software experience (ZBrush)
  • Rigging experience
  • Understanding of animation principles
  • Strong artistic skills
  • Python scripting
Good to have:
  • Programming background
  • Math skills
  • Experience with rig construction
  • Experience with cloth and hair modeling
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Job Summary:

A Characters Technical Director is responsible for working with Art Designers and Animators to realize a character in digital form. This includes both shaping the character's 3D geometry and the delivery of a well-designed set of animation controls for manipulating that geometry. The three main disciplines are modeling, rig building and rig application. - Modeling covers the spectrum of being able to build humans, animals, robots, cars or toys, etc. - Rigging is the process of giving a character controls for movement, therein "articulating" its ranges of motion. We like to think of it as bringing the character to life. - Rig building is the process of building and supporting rigs that a group of riggers can apply to a set of characters. A qualified applicant for this position will have demonstrated experience in at least two of these areas. If you have strong artistic skills your two areas of focus might be modeling and rigging. To qualify for rig construction, it is advantageous to have a background in programming and math, combined with an aptitude for modeling and understanding of motion dynamics.

RESPONSIBILITIES:

  • Using modeling software, like ZBrush, to sculpt and refine a neutral 3D model to fit the aesthetic needs of Character Designers

  • Designing and maintaining a modeling topology conducive to the storyboarded range of deformations

  • Working closely with Animators to provide and refine an articulation of the full range of expressions and body movement needed to support a character's acting range in the film

  • A truth to materials/anatomy and animation principles is emphasized, as is patience and a willingness to experiment

  • Creative use of deformers to achieve a specific deformation called for by Animation with a concise set of animation controls

  • Designing and maintaining Shared Rigs that can be re-used as a basis for articulating similar characters, or applying existing Rigs to newly created character sculpts

  • Writing scripts in Python to facilitate workflow improvements

  • Brainstorming new techniques and ideas for user interfaces, deformation tools, and character specific rigging solutions

  • Troubleshooting technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software

  • Having proficiency in a programming language and math is important

DEMO REEL GUIDELINES:

Modeling Reel

Examples of digital sculpting of organic forms such as faces or bodies as well as a variety of works and styles

  • Include a turntable showing the final result and a turntable with the mesh

  • Include examples of drawings or clay sculpts demonstrating your artistic ability

  • Bonus for including cloth and/or hair modeling

Rigging Reel

Examples of rigging that support the type of character that is being attempted

  • A realistic character will have been true to the materials it is made out of

  • A cartoon type character might have extra exaggeration

  • Bonus for including examples of animation

Rig Construction Reel

Provide examples of systems that can be used to make faces or bodies

  • Showing how the controls work and the interface for the animators is important

  • Descriptive text for the technical designs/tools shown on the reel should be provided on a separate breakdown sheet included with your reel/resume

The hiring range for this position in Emeryville is $65,450.00 to $84,700.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.

View Full Job Description
$65.5K - $84.7K/yr (Outscal est.)
$75.1K/yr avg.
Emeryville, California, United States

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About The Company

From classic animated features and exhilarating theme park attractions to cutting edge sports coverage, and the hottest shows on television, The Walt Disney Company has been making magic since 1923, creating unforgettable stories that connect with audiences around the world. And we’re just getting started!

The key to our success…. The Cast, Crew, Imagineers and Employees who honor Disney’s rich legacy by stretching the bounds of imagination to create the never-before-seen, bringing unparalleled entertainment experiences to people of all ages. Begin a career that delivers unparalleled creative content and experiences to audiences around the world and just imagine the stories you could be part of…

What is #LifeAtDisney like? It’s a series of magical moments with cast members and employees developing and telling our stories in the most innovative ways. Whether it’s a day spent as a Disney VoluntEAR, or celebrating the release of a new interactive experience, retail product or movie, our days are filled with the knowledge that we are creating entertainment experiences the whole family can enjoy. Follow @DisneyCareers on Facebook, Twitter and Instagram for a peek behind-the-curtain, and discover how you could connect to a world of stories with Disney!

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