UI Motion Intern

9 Minutes ago • All levels • Motion Design

Job Summary

Job Description

This internship involves designing and implementing UI motion effects using the UE5 engine, aligning with interface functionalities and visual styles. Responsibilities include creating animations for elements like button clicks, page transitions, and pop-ups, as well as developing dynamic atmospheres. The intern will also be responsible for batch producing standardized motion resources from reference cases or component libraries to meet diverse scene requirements. Collaboration with the development team is crucial for testing real-time motion effects, addressing bugs, and ensuring high-quality animation performance.
Must have:
  • Familiarity with any motion graphics production tools (Unity, UE4, UE5, AE, etc.), capable of quickly delivering results based on reference cases.
  • Possess basic motion graphics production experience, skilled in extending based on fixed patterns.
  • Ability to withstand high-intensity repetitive work, with high demands for delivery speed and accuracy.
  • Portfolio required.
Good to have:
  • Familiar with basic performance optimization, with basic UE operational skills.
  • Strong perception of animation principles (e.g., curve usage, rhythm control).
  • Understand basic Blueprint interaction logic debugging.
  • Strong communication skills.

Job Details

Job Description

1. Based on the UE5 engine, design and implement UI interface motion effects (such as button clicks, page transitions, pop-up animations, fixed-pattern activity pages, dynamic atmospheres, etc.) according to interface functions and visual styles.

2. Batch produce standardized motion effect resources based on provided reference cases or component libraries, adapting to different scene requirements.

3. Collaborate with the development team to test actual motion effect performance and promptly respond to bug fixes, ensuring the quality of motion effect presentation.

Job Requirements

1. Familiarity with any motion graphics production tools (Unity, UE4, UE5, AE, etc.), capable of quickly delivering results based on reference cases.

2. Possess basic motion graphics production experience, skilled in extending based on fixed patterns (e.g., replicating motion graphics from provided reference videos or documents).

3. Ability to withstand high-intensity repetitive work, with high demands for delivery speed and accuracy.

  • Portfolio required.

Bonus Points:

1. Familiar with basic performance optimization, with basic UE operational skills.

2. Strong perception of animation principles (e.g., curve usage, rhythm control).

3. Understand basic Blueprint interaction logic debugging.

4. Strong communication skills.

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About The Company

Shanghai, Shanghai, China (On-Site)

Shanghai, Shanghai, China (On-Site)

Shanghai, Shanghai, China (On-Site)

Shanghai, Shanghai, China (On-Site)

Shanghai, Shanghai, China (On-Site)

Shanghai, Shanghai, China (On-Site)

Shanghai, Shanghai, China (On-Site)

Shanghai, China (On-Site)

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