1. Based on the UE5 engine, design and implement UI interface motion effects (such as button clicks, page transitions, pop-up animations, fixed-pattern activity pages, dynamic atmospheres, etc.) according to interface functions and visual styles.
2. Batch produce standardized motion effect resources based on provided reference cases or component libraries, adapting to different scene requirements.
3. Collaborate with the development team to test actual motion effect performance and promptly respond to bug fixes, ensuring the quality of motion effect presentation.
1. Familiarity with any motion graphics production tools (Unity, UE4, UE5, AE, etc.), capable of quickly delivering results based on reference cases.
2. Possess basic motion graphics production experience, skilled in extending based on fixed patterns (e.g., replicating motion graphics from provided reference videos or documents).
3. Ability to withstand high-intensity repetitive work, with high demands for delivery speed and accuracy.
1. Familiar with basic performance optimization, with basic UE operational skills.
2. Strong perception of animation principles (e.g., curve usage, rhythm control).
3. Understand basic Blueprint interaction logic debugging.
4. Strong communication skills.