VFX Technical Artist - LAST SENTINEL

3 Weeks ago • All levels

About the job

Job description

Start: Immediate

Duration: 12 month FTC

Location: Liverpool or Remote (UK only)


We’re looking for a Technical Artist or Senior VFX Artist to leverage their expertise in the latest VFX art pipelines and techniques on an exciting new console title.


Responsibilities

The successful candidate will work with programmers and VFX team to develop and maintain on implementation and optimization of visual effects:

  • Working with the art, programming and design team to help setup initial pipelines and support their day-to-day VFX needs.
  • Support the VFX team by creating and maintaining various effect systems and game assets such as geometry, full-screen post effects, custom shaders and Niagara graphs.
  • Create and maintain a library of VFX focused in engine shaders and materials.
  • Debug and assist fixing VFX issues within the game.
  • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes.
  • Creating technical and style guides to help communicate the VFX workflow, and increase knowledge and efficiency through the team.

Job requirements

Required Experience

  • Highly knowledgeable with Unreal Engine.
  • A solid understanding of node-based editors and particle systems such as Niagara.
  • A solid understanding of 3D and 2D VFX and art pipelines within games.
  • Cinematic experience while using Sequencer and other Unreal tools.
  • Experience with scripting languages such as Python, Mel, Max Script.
  • An understanding of shaders.
  • Good overall artistic ability in visual effects.
  • Excellent communication and problem-solving skills.

Desired Experience

  • Shipped a game using Unreal Engine.
  • Knowledge of Houdini.
  • Experience on AAA console games.

Benefits:

  • Remote and Hybrid Working
  • Company pension at 4% of annual salary
  • 29 days holidays
  • Cycle2work scheme
  • Aviva healthcare cover which includes dental and optical
  • Life Assurance
  • Early Friday finish every last Friday of the month
  • Profit Share Bonus & Christmas Bonus

Important:

The interview process for the VFX Technical Artist role is made up of 3 stages:

  • First interview (45 – 60 minutes) – An interview to discuss your experience and working history relating to the position with members of our VFX team. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
  • Second interview (45 – 60 minutes) – An interview to discuss your experience with our Art team and learn more about the project.
  • Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.

Our recruitment process typically takes 2-4 weeks depending on availability. We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact jobs@lucidgames.co.uk


Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview, or take up a role at Lucid, please let us know in the notes/cover letter section of your application. This will not affect your application.


About The Company

Founded in 2011 by colleagues who had a passion for one thing… making great games.

We’re the developer of PlayStation 5 Exclusive Destruction AllStars, Vehicle Combat Game Switchblade, and we also work alongside the world's biggest developers and publishers on some of gaming’s biggest franchises. We are always pushing boundaries of what’s possible. In the past year we have worked on Star Wars Jedi: Survivor, Sea of Thieves, Apex Legends and Need for Speed Hot Pursuit Remastered… and they're just the ones we can tell you about.

Located in one of the world's most iconic cities, our studios are in the heart of Liverpool's creative quarter and offer a supportive and inclusive environment to work in.

Our Legacy:

- Star Wars Jedi: Survivor

- Sea of Thieves

- Apex Legends

- Star Wars Jedi: Fallen Order

- Nightingale

- EA Sports PGA Tour

- Need for Speed Payback

- Geometry Wars Dimensions

- Need for Speed Hot Pursuit Remastered

Visit our website via the link below, to learn more, and head to our Careers page for available roles and open applications. We are always looking for talented people to join our team!

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

England, United Kingdom (Hybrid)

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