About the job
Job Details
Description
Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.
The 3D Animator is a versatile illustrator and 3D artist with a thorough understanding of the principles and mechanics of digital animation as they relate to immersive storytelling. Works in collaboration with the Artistic Directors, Media Designer, Compositor, and Artists in a wide range of character and video effects (VFX).
Essential Duties And Responsibilities
- Assists with storyboarding and key-framing rough animatics for review and approval of direction before finalizing content.
- Rigs and animates characters to reveal attitude, emotion, and mood with a strong sense of spatial awareness and a feel for movement over time.
- Assists in motion-capture (mocap) film shoots and works to tie captured animations to their digital models.
- Assists with the creation of particle-based animations and visual effects.
- Works collaboratively with the Producer, Artistic Directors, Media Designer, Compositor, and Artists on a variety of projects from scene extensions in media to character modeling, rigging, and asset animation.
Prerequisites
- Passionate about 3D animation from the perspective of storytelling; understand what makes characters and VFX believable and how to blend them seamlessly with their digital environments
- Possess an ability to field questions quickly and decisively, be proactive in identifying scope creep as it relates to this role, and foster collaboration between other Artists on the team
- Ability to translate creative direction, concept art, and storyboards into movement
- A strong understanding of the production pipeline and an ability to layer on refinement as scenes begin to take shape
- Experience modeling, texturing, motion capture, rigging, and animating 3D models
- An understanding of creating assets for use in Unity or Unreal Engine
- Comfortable animating vehicles, particle-based effects, and characters (both biped and quadruped characters) to reveal attitude, emotions, and mood
- Experienced in computer animation and visual effects software (Unity Game Engine, Unreal Game Engine, Nuke, Maya, Modo, Houdini, Adobe After Effects, etc.)
- Level-headed and able to work calmly and effectively under pressure
- Self-motivated, light-hearted, flexible, and adaptable; with the ability to handle frequent changes and adjustments
- Experience with programming or technical animator skillsets are a plus
- Mac and PC proficient