3D Animator (Project Based)
Amber
Job Summary
Amber is seeking a skilled 3D Animator for project-based collaborations. Responsibilities include character and object animation, rigging, motion capture editing, collaboration with the development team, animation integration, iterative animation processes, and efficient time management. The ideal candidate possesses strong foundational knowledge in animation principles, deep understanding of character rigging, a keen eye for detail, familiarity with game engines (Unity or Unreal Engine), and excellent communication skills. This is a project-based role offering competitive compensation and the potential for long-term collaboration.
Must Have
- High-quality 3D animation
- Character rigging and skinning
- Motion capture editing
- Game engine experience (Unity/Unreal)
- Collaboration skills
- 3-5 years experience
Good to Have
- Zbrush
- Adobe Photoshop
- Substance Painter/Designer
Perks & Benefits
- Competitive project-based compensation
- Opportunity to work on exciting projects
- Clear communication and support
- Flexibility in timelines
- Potential for long-term collaboration
- Transparent evaluation
Job Description
The animator is the one responsible to give life and believability to a 3D character or any 3D object through movement and performance.
Using technics and styles particular for the needs of each project, they aim to animate characters and backgrounds that players will find believable and immersive.
- Profile Preselection: Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
- Talent Acquisition Interview: Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
- Online Test: Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
- Technical Interview: Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.
- Character and Object Animation: Create high-quality, believable and vivid 3D animations for in-game characters, creatures, and objects, including but not limited to walking, running, jumping, talking, and interaction animations.
- Rigging: Work closely with modelers to create efficient, animator-friendly rigs that allow for a wide range of movements and expressions, ensuring that the animations are realistic and technically sound.
- Motion Capture Editing: Utilize and edit motion capture data as required, refining and enhancing captured movements to fit the game's style and character personalities.
- Collaboration with Development Team: Collaborate with game designers, artists, and programmers to ensure that animations work seamlessly within the game environment, contributing to gameplay, narrative, and visual style.
- Animation Integration: Work with the technical team to integrate animations into the game engine, troubleshooting and adjusting as necessary to maintain performance and visual quality.
- Iterative Animation Process: Participate in reviews and be receptive to feedback, making necessary revisions to animations to meet quality standards and creative direction.
- Efficient time management:Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date.
- Teamwork: Collaborate and work closely with other artists to be a problem solver and foresee and communicate on time any quality, technical or delivery issue that may affect the project.
- Puntuality:Present your progress on a daily basis and/or when requested and assist on time to any meeting, call or communication request.
- Strong foundational knowledge in animation principles, such as timing, weight, and facial expressions.
- Full understanding of the technical foundations to manage assets to fit memory and performance considerations.
- Deep understanding of character rigging and skinning principles.
- Keen eye for detail and dedication to delivering high-quality work under tight deadlines.
- Familiarity with game engines such as Unity or Unreal Engine.
- High degree of self-direction, but also a great team-player with a strong verbal and written communication, willing to seek help and feedback from others and give it in return. Being extremely proactive and open to direction and iteration.
- Strong problem-solving abilities and a proactive approach to addressing technical and artistic challenges in 3D asset creation.
- Strong knowledge of industry-standard pipelines, workflows and asset exporting process.
- Quick learner of new processes and software as needed.
- 3-5 years of experience in the videogame industry and at least 3 credited game
Software Expertise
- Maya, 3DS Max, blender or equivalent Software.
- Unreal Engine 5 and Unity
- Zbrush
- Adobe Photoshop
- Substance Painter
- Substance Designer is a plus.
Required Application Materials
- Resume/CV
- Cover letter
- Reel or Portfolio demonstrating the art and technical skills
- Competitive project-based compensation
- Opportunity to work on exciting and diverse projects
- Clear communication and support throughout the project duration.
- Flexibility in project timelines and deadlines.
- Potential for long-term collaboration on future projects.
- Transparent and fair evaluation of your work.