3D Environment / Props Artist (FPS, AAA)

2 Months ago • All levels
Environment Art

Job Description

Sperasoft is seeking a skilled 3D Environment/Props Artist for a First-Person Shooter (FPS) project with AAA-quality visuals. The ideal candidate will have strong texturing abilities, a keen eye for detail, and a deep understanding of local setting and art direction. Responsibilities include collaborating with the Lead Artist to maintain production appearance and art style, developing high-fidelity game assets, creating modular environments using various texturing techniques, and ensuring timely completion of tasks to high-quality standards. The role involves working with industry professionals and a world-renowned game developer, contributing to the creation of extraordinary games.
Good To Have:
  • Strong Maya and Substance Designer experience
  • Passion for creating games
  • Ability to learn quickly
Must Have:
  • Professional video game industry experience
  • Strong modeling background
  • Proficient in Maya and Substance Painter
  • Shipped at least one AAA game title
  • Ability to create high-quality textures
Perks:
  • Medical Care package
  • MyCafeteria system (Multisport card)
  • Employee Assistance Program (EAP)
  • English or Polish language classes
  • Flexible working hours
  • Breakfasts, snacks, fruits, tea and coffee
  • Care bonus
  • Corporate parties and team buildings

Add these skills to join the top 1% applicants for this job

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Sperasoft is hiring for First-Person Shooter (FPS) project with AAA-quality visuals! We are looking for a skilled Environment Artist with strong texturing abilities and a keen eye for detail.

The ideal candidate will have a deep understanding of local setting and art direction, ensuring their work aligns seamlessly with the game’s overall style. If you have production experience, a strong portfolio, and want to collaborate with a team of industry professionals alongside a world-renowned game developer, we’d love to hear from you!

Join us in creating something extraordinary—apply now!

Responsibilities:

  • Work with Lead Artist and other artists to maintain production appearance, including quality and art style across all project assets
  • Develop, maintain, and create both high polygonal sculpts and real-time game assets matching project and studio standards
  • Create modular environment assets using trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
  • Work with Lead Artist to ensure timely completion of game assets
  • Communicate regularly with the Lead Artist regarding the status of current tasks
  • Investigate client technology and be highly proficient in it
  • Help Lead Artist or develop briefs and documents for asset creation and training
  • Explore new technologies on the given platforms to achieve best possible results
  • Complete all tasks in a timely manner and to a consistent high quality standard
  • Contribute to the team-oriented environment
  • Professional experience in the video game industry building architecture and props.
  • Strong modeling background. Ability to create, trim sheets, tileable and unique textures, as well as combine them effectively.
  • Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter. Ability to seamlessly bake assets made of multiple parts.
  • Strong Maya and Substance Designer experience is a plus.
  • At minimum, 1 shipped titles that exhibit AAA game-quality art.
  • A passion for creating games and the ability to learn quickly will be a plus.
  • Medical Care package  
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines 
  • Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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