1. According to project requirements, create high-quality 3D plant and natural object models;
2. Liaise with upstream and downstream teams, capable of reviewing content and guiding process standards, ensuring the quality of art resources;
3. Understand and follow the game's art style and quality, cooperating throughout the entire pipeline to achieve the product's artistic effects.
4. If internship performance is excellent, there is an opportunity for full-time conversion.
1. Full-time bachelor's degree or above for 2026 graduates, with an art-related major;
2. Possess proficient modeling skills, solid drawing techniques, and a good sense of color;
3. Proficient in Unreal Engine, skilled in operating 3ds Max/Maya, ZBrush/Mudbox, Substance Designer/Painter, Quixel Suite, Marvelous Designer, Photoshop, and other related production software;
4. Possess a strong sense of responsibility, good communication skills, strong team awareness, a keen sense for new technologies, and strong learning ability;
5. Passionate about game development and proactive in work.
*This position requires at least 3 months of in-person internship, and is for 2026 graduates. Please attach your portfolio when applying.