Art Tool Development

7 Minutes ago • All levels • Art

Job Summary

Job Description

This role involves designing and developing editors and automation tools based on commercial engines to enhance efficiency in art, animation, and special effects within game development. The specialist will also be responsible for secondary development and plugin creation for DCC tools like 3ds Max, Blender, and Houdini. Candidates should have a bachelor's degree or higher, be proficient in programming languages like Python, MaxScript, or C++, and possess strong algorithm and data structure fundamentals. A passion for games and good communication skills are essential.
Must have:
  • Design and develop editors or automation tools based on commercial engines
  • Improve efficiency of art, animation, and special effects processes
  • Responsible for secondary development and plugin writing for DCC tools
  • Bachelor's degree or above
  • Familiar with game engine editor development (Unreal/Unity)
  • Proficient in Python, MaxScript, or C++
  • Solid foundation in algorithms and data structures
  • Passion for games and familiar with game development processes
  • Strong interest in tool development
  • Good communication skills and able to collaborate with teams
Good to have:
  • Familiarity with secondary development of at least one DCC tool (e.g., 3DSMax/Blender, Houdini)

Job Details

Job Description

1. Based on commercial engines, design and develop editors or automation tools to improve the efficiency of art, animation, and special effects processes;

2. Responsible for secondary development and plugin writing for DCC tools (e.g., 3ds Max/Blender/Houdini) in game development.

Job Requirements

1. Bachelor's degree or above, familiar with game engine editor development (Unreal/Unity);

2. Proficient in at least one programming language such as Python, MaxScript, C++, with a solid foundation in algorithms and data structures;

3. Familiarity with secondary development of at least one DCC tool (e.g., 3DSMax/Blender, Houdini) is a plus;

4. Passion for games, familiar with game development processes, strong interest in tool development;

5. Good communication skills, able to collaborate efficiently with art and programming teams.

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