1. Based on commercial engines, design and develop editors or automation tools to improve the efficiency of art, animation, and special effects processes;
2. Responsible for secondary development and plugin writing for DCC tools (e.g., 3ds Max/Blender/Houdini) in game development.
1. Bachelor's degree or above, familiar with game engine editor development (Unreal/Unity);
2. Proficient in at least one programming language such as Python, MaxScript, C++, with a solid foundation in algorithms and data structures;
3. Familiarity with secondary development of at least one DCC tool (e.g., 3DSMax/Blender, Houdini) is a plus;
4. Passion for games, familiar with game development processes, strong interest in tool development;
5. Good communication skills, able to collaborate efficiently with art and programming teams.