WHO WE ARE:
Flying Wild Hog: where gaming is our second nature and adventure is our middle name!
We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off!
From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!
We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure!
YOUR ROLE:
Flying Wild Hog is seeking a skilled Gameplay Animation Programmer with a passion for creating immersive gaming experiences. As a Gameplay Animation Programmer, you will play a vital role in developing and optimizing animation systems, ensuring seamless integration with gameplay mechanics and character movement. This position offers an exciting opportunity to work collaboratively with animators, AI designers, and fellow programmers to deliver high-quality animations that enhance player engagement.
YOUR DAILY TASK:
Designing, implementing, and maintaining movement, motion matching, IK, and gameplay animation systems.
Collaborating closely with animators and AI designers to ensure animations meet gameplay requirements and enhance player experience.
Utilizing common runtime animation techniques such as animation state machines, root motion, IK, motion matching and pose warping to achieve desired gameplay effects.
Writing efficient C++ applications with a focus on performance optimization.
Applying extensive linear algebra skills to develop robust animation algorithms and systems.
Implementing multi-threaded programming techniques for handling system tasks including graphics, audio, I/O, networking, and memory management.
Developing application-level programming tools such as script compilers and user-facing utilities.
Conducting performance-minded development and optimization to achieve smooth animation playback within game constraints.
Providing technical support and guidance to both technical and non-technical team members.
Contributing to the continual improvement of animation pipelines and workflows.
SKILLS AND REQUIREMENTS:
3+ years of professional game and/or animation system development experience.
A passion for Locomotion Systems, 3Cs, and gameplay animation aesthetics.
Proficiency in C++ programming with strong practical knowledge.
Extensive experience with animation techniques and systems including animation state machines, root motion, IK, and pose warping.
Excellent understanding and application of linear algebra concepts in software development.
Experience in multi-threaded programming and system tasks such as graphics, audio, I/O, networking, and memory handling.
Familiarity with application-level programming tools and user-facing utilities.
Strong interpersonal communication skills, able to effectively collaborate with both technical and non-technical team members.
Prior experience in designing, implementing, and maintaining movement, motion matching, IK, and gameplay animation systems.
At least 2 years of professional experience specifically in gameplay animations and character movement.
Strong problem-solving skills and a keen eye for detail.
Fluent in English, both written and verbal communication.
IF YOU JOIN US:
Decide how you work, from the office, hybrid or remote
You can enjoy private medical care (fully financed by the employer) and a sports card (FitProfit card)
You can develop further by joining the Hogs Academy
You can count on professional mental health support
You will benefit from language lessons (Polish and English)
Freely plan your working hours - core hours 11:00-16:00
You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us
Founded in 2009 in Warsaw, Poland, independent game studio Flying Wild Hog’s name evokes the same core feeling as its acclaimed catalogue of titles — action-packed, fast-paced, and wholeheartedly unique.
We thrive when we are able to push our creative boundaries.
Our games:
- Shadow Warrior 2 (PC released on Oct 13th 2016, PS4 / Xbox One released on May 25th 2017)
- JUJU (PC / PS3 / XBox360 released on Dec 10th 2014)
- Shadow Warrior (PC released on Sep 26th 2013, PS4 / Xbox One released on Oct 21th 2014)
- Hard Reset Redux (PC / PS4 / Xbox One released in June 2016)
- Hard Reset: Exile DLC (PC released in April 2012)
- Hard Reset (PC released in September 2011)
We are always looking for talented people!
jobs@flyingwildhog.com