Animation Researcher (Technical Animator)

2 Months ago • 5 Years + • Animation

Job Summary

Job Description

The Animation Researcher will join the Autodesk Research team, focusing on reimagining animation workflows for the AI era. This role requires understanding and evaluating techniques and models that empower artists. Responsibilities include scanning for new innovations, experimenting with ML models, prototyping animated content, collaborating with research scientists, creating automation solutions, ensuring procedural setups appear natural, and debugging technical issues. The role requires strong technical skills in motion acquisition, simulation, and authoring, balancing technical skills with artistic acumen, as well as a passion for innovation in animation workflows.
Must have:
  • 5+ years of film/tv/game production experience.
  • Deep experience in animation, simulation, rigging and motion controllers.
  • Understanding of animation principles, style languages.
  • Ability to work in cross-functional teams.
  • Excellent verbal and written communication skills.
  • Basic Python scripting skills.
Good to have:
  • Expertise in cutting-edge animation and simulation best practices.
  • Solid technical skills to manage artifact creation.
  • Experience with multiple animation systems.

Job Details

Job Requisition ID #

25WD86061

The French translation can be found below!/La traduction en français se trouve ci-dessous!

Position Overview
We are seeking an Animation Researcher to join our team at Autodesk Research, specifically focusing on re-imagining animation workflows for the AI era of our Entertainment & Media Solutions (EMS). This role is crucial in understanding and evaluating techniques and models that empower artists to bring worlds to life. The ideal candidate will have a strong foundation in all phases of motion acquisition, simulation and authoring, balancing technical skills with artistic acumen, as well as a passion for innovation in animation workflows.
 

When applying please provide a reel or a link to your portfolio to showcase your work in the industry.


Responsibilities

  • Continuously scan for new innovations and techniques relating to motion authoring

  • Experiment with new ML motion generation models from internal teams

  • Prototype animated content that demonstrates the use of techniques in novel ways

  • Collaborate with research scientists to iterate on model capabilities and evaluate creative potential

  • Create basic automation and low-code/no-code solutions that will facilitateautomation of data handshakes

  • Understand and work within project requirements to create workflows that leverage best techniques

  • Assist in motion data acquisition projects

  • Ensure all procedural setups and simulations appear natural or appropriate for specific styles

  • Debug and optimize technical issues in animation and simulation pipelines

  • Communicate effectively with the animation and science teams to ensure the successful integration of new models into the game or film workflows


Minimum Qualifications

  • 5+ years of experience in film/tv/game production working as or closely with Modelers, Riggers, Animators and Effects Technical Directors

  • Deep experience in animation, simulation, rigging and motion controllers

  • Intimate understanding of animation principles, style languages

  • Driven to develop solutions and tools that put artists at the center of the production using AI/ML capabilities

  • Proven ability to work within cross-functional teams on productions and/or projects

  • Inclusive with superior collaboration skills

  • Excellent verbal and written communication abilities

  • Basic Python scripting

Preferred Qualifications

  • Up-to-date expertise in cutting-edge animation and simulation best practices, production pipelines, and human-centered design

  • Best practices of check-pointing and re-generating work reliably

  • Solid technical skills to manage artifact creation and management

  • Experience with multiple animation systems

  • Passion for innovation and improving the procedural production process


The Ideal Candidate

  • Has worked within the film/tv/game production industries at the leading edge of animation for game, vfx or animation production

  • Strong desire to advance the procedural production process for a re-imagined entertainment industry

  • Demonstrates a strong understanding of the importance of integrity of animation system to create elegant workflows

  • Passion for adopting new technologies and techniques to enhance the animation experience

---------------------------------------------------------------------------------------------------

Description du poste

Nous recherchons un chercheur en animation pour rejoindre notre équipe chez Autodesk Research, qui se concentre spécifiquement sur la réinvention des workflows d'animation pour l'ère de l'IA de nos solutions de divertissement et de médias (EMS). Ce poste est essentiel pour comprendre et évaluer les techniques et les modèles qui permettent aux artistes de donner vie à leurs univers. Le candidat idéal aura de solides bases dans toutes les phases de l'acquisition, de la simulation et de la création de mouvements, et saura allier compétences techniques et sens artistique, tout en étant passionné par l'innovation dans les workflows d'animation.

Lors de votre candidature, veuillez fournir une bande démo ou un lien vers votre portfolio afin de présenter votre travail dans le secteur.

Responsabilités

Rechercher en permanence de nouvelles innovations et techniques liées à la création de mouvements

Expérimenter de nouveaux modèles de génération de mouvements ML développés par des équipes internes

Créer des prototypes de contenu animé qui démontrent l'utilisation de techniques novatrices

Collaborer avec des chercheurs scientifiques afin d'itérer les capacités des modèles et d'évaluer leur potentiel créatif

  • Créer des solutions d'automatisation de base et à faible code/sans code qui faciliteront l'automatisation des échanges de données

  • Comprendre et respecter les exigences du projet afin de créer des flux de travail qui exploitent les meilleures techniques

  • Participer aux projets d'acquisition de données de mouvement

  • S'assurer que toutes les configurations procédurales et les simulations semblent naturelles ou adaptées à des styles spécifiques

  • Déboguer et optimiser les problèmes techniques dans les pipelines d'animation et de simulation

  • Communiquer efficacement avec les équipes d'animation et scientifiques afin de garantir l'intégration réussie des nouveaux modèles dans les flux de travail des jeux ou des films

Qualifications minimales

  • Au moins 5 ans d'expérience dans la production cinématographique/télévisuelle/vidéo en tant que modélisateur, rigger, animateur ou directeur technique des effets spéciaux, ou en étroite collaboration avec ces professionnels

  • Expérience approfondie de l'animation, de la simulation, du rigging et des contrôleurs de mouvement

  • Compréhension approfondie des principes de l'animation et des langages stylistiques

  • Motivation pour développer des solutions et des outils qui placent les artistes au centre de la production à l'aide des capacités de l'IA/ML

  • Capacité avérée à travailler au sein d'équipes interfonctionnelles sur des productions et/ou des projets

  • Esprit d'équipe et excellentes compétences en matière de collaboration

  • Excellentes capacités de communication orale et écrite

  • Connaissances de base en script Python

Qualifications souhaitées

  • Expertise à jour des meilleures pratiques en matière d'animation et de simulation de pointe, des pipelines de production et de la conception centrée sur l'humain

  • Meilleures pratiques en matière de vérification et de régénération fiable du travail

  • Solides compétences techniques pour gérer la création et la gestion d'artefacts

  • Expérience avec plusieurs systèmes d'animation

  • Passion pour l'innovation et l'amélioration du processus de production procédurale

Le candidat idéal

  • A travaillé dans les industries de la production cinématographique, télévisuelle et vidéoludique à la pointe de l'animation pour les jeux, les effets spéciaux ou la production d'animation

  • Fort désir de faire progresser le processus de production procédurale pour une industrie du divertissement réinventée

  • Démontre une solide compréhension de l'importance de l'intégrité du système d'animation pour créer des flux de travail élégants

  • Passion pour l'adoption de nouvelles technologies et techniques afin d'améliorer l'expérience d'animation

At Autodesk, we're building a diverse workplace and an inclusive culture to give more people the chance to imagine, design, and make a better world. Autodesk is proud to be an equal opportunity employer and considers all qualified applicants for employment without regard to race, color, religion, age, sex, sexual orientation, gender, gender identity, national origin, disability, veteran status or any other legally protected characteristic. We also consider for employment all qualified applicants regardless of criminal histories, consistent with applicable law.

Are you an existing contractor or consultant with Autodesk? Please search for open jobs and apply internally (not on this external site). If you have any questions or require support, contact Autodesk Careers.

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Autodesk is changing how the world is designed and made. Our technology spans architecture, engineering, construction, product design, manufacturing, media, and entertainment, empowering innovators everywhere to solve challenges big and small. From greener buildings to smarter products to more mesmerizing blockbusters, Autodesk software helps our customers to design and make a better world for all. Over 100 million people use Autodesk software like AutoCAD, Revit, Maya, 3ds Max, Fusion 360, SketchBook, and more to unlock their creativity and solve important design, business and environmental challenges. Our software runs on both personal computers and mobile devices and taps the infinite computing power of the cloud to help teams around the world collaborate, design, simulate and fabricate their ideas in 3D. We provide exceptional compensation/benefit packages and we’d love for you to join us. We’re proud to be an equal opportunity employer and we consider all qualified applicants without regard to race, gender, disability, veteran status or other protected category. To see our culture in action, check out #AutodeskLife. We are headquartered in the San Francisco Bay Area and have more than 10,000 employees worldwide.

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