Animation Systems Programmer

2 Months ago • 3 Years + • Animation • $101,400 PA - $141,600 PA

Job Summary

Job Description

Rockstar Games is looking for an Animation Systems Programmer to join the Animation R&D team. This role involves developing advanced animation systems for large open-world character-based games. The programmer will be part of a team working on creating animation technology, from performance capture to a sophisticated runtime engine. Responsibilities include developing and maintaining an extensive high-level animation system and integrating new animation features, while collaborating with various teams across multiple studios. The candidate will need to stay up-to-date with the latest advancements to continually push our technology forward.
Must have:
  • 3+ years of industry experience as an engine or animation systems programmer
  • Experience with AAA character-based games or VFX animation
  • Strong C/C++ programming skills
  • Familiarity with optimization and multi-threading techniques
  • Good communication skills and ability to share technical info
  • Strong 3D math skills
Good to have:
  • C# or Python programming skills
  • Experience with animation systems within a game engine
  • Involvement with pipeline or UI based tools development
  • Experience with physics or gameplay systems
  • Success optimizing or debugging complex multithreaded C++ code

Job Details

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar is on the lookout for a talented Animation Systems Programmer to join the Animation R&D team. This position will help us in developing advanced animation systems for large open world character-based games. We are looking for a candidate with strong C++ programming skills, good knowledge of and interest in character animation systems, and passion for realistic, high quality character motion.

This is a full-time, in-office position based out of Rockstar’s new state-of-the-art game development studio in Carlsbad, CA. 

WHAT WE DO

  • We develop animation technology, from performance capture to a sophisticated runtime engine, for massive open world games.
  • We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware.
  • We support and work closely with performance capture, technical art, animation, physics, and gameplay teams across multiple Rockstar studios.

RESPONSIBILITIES

  • Join our core animation technology team and work closely with animation, gameplay, physics, graphics, technical art, and tools teams across different Rockstar studios.
  • Develop, maintain, extend, and support an extensive high-level animation system, pipeline, and tools.
  • Implement well designed, robust, highly optimal new animation features, integrating them into our existing animation, gameplay, physics, and graphics systems.
  • Keep up to date with the latest academic and industry breakthroughs, independently research and develop improvements to continuously push our technology forward.

QUALIFICATIONS

  • A degree in Computer Science or related discipline.
  • 3+ years of industry experience working as an engine or animations systems programmer.
  • Industry experience working on AAA character based games, or character based VFX animation.
  • Experience developing within a large existing codebase, collaborating or working independently within a large team.

SKILLS

  • Strong C/C++ programming skills.
  • Familiarity with common optimization and multi-threading techniques.
  • Good communication skills, ability to clearly share complex technical information with other programmers, animators and technical artists.
  • Strong 3D math skills.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • C# or python programming skills.
  • Experience creating, extending or working directly with an animation system within a game engine.
  • Involvement with pipeline or UI based tools development or support.
  • Experience creating or working directly with physics or gameplay systems.
  • Practical success optimizing or debugging large/complex multithreaded C++ code.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.                                   

** For those based in Toronto, Rockstar will provide accommodations to job applicants and employees as long as such accommodations do not pose an undue hardship on Rockstar, and consistent with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

#LI-AN1

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