Animation Systems Programmer

3 Months ago • 3 Years + • Animation

Job Summary

Job Description

Rockstar Games seeks a talented Animation Systems Programmer to join their Animation R&D team in Oakville, ON. Responsibilities include developing, maintaining, and extending a high-level animation system, pipeline, and tools for large open-world character-based games. The ideal candidate will possess strong C++ programming skills, experience with character animation systems, and a passion for realistic character motion. Collaboration with various teams (animation, gameplay, physics, graphics, technical art, and tools) is crucial. The role involves implementing new animation features, staying updated on industry breakthroughs, and contributing to the continuous advancement of Rockstar's animation technology. This is a full-time, in-office position.
Must have:
  • Strong C/C++ programming skills
  • 3+ years industry experience
  • AAA game or VFX animation experience
  • Experience in large codebases
  • Good communication skills
  • Strong 3D math skills
Good to have:
  • C# or Python skills
  • Game engine animation system experience
  • Pipeline/UI tool development
  • Physics or gameplay system experience
  • Multithreaded C++ optimization/debugging

Job Details

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar is on the lookout for a talented Animation Systems Programmer to join the Animation R&D team. This position will help us in developing advanced animation systems for large open world character-based games. We are looking for a candidate with strong C++ programming skills, good knowledge of and interest in character animation systems, and passion for realistic, high quality character motion.

This is a full-time, in-office position based out of Rockstar’s unique game development studio in Oakville, ON. 

WHAT WE DO

  • We develop animation technology, from performance capture to a sophisticated runtime engine, for massive open world games.
  • We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware.
  • We support and work closely with performance capture, technical art, animation, physics, and gameplay teams across multiple Rockstar studios.

RESPONSIBILITIES

  • Join our core animation technology team and work closely with animation, gameplay, physics, graphics, technical art, and tools teams across different Rockstar studios.
  • Develop, maintain, extend, and support an extensive high-level animation system, pipeline, and tools.
  • Implement well designed, robust, highly optimal new animation features, integrating them into our existing animation, gameplay, physics, and graphics systems.
  • Keep up to date with the latest academic and industry breakthroughs, independently research and develop improvements to continuously push our technology forward.

QUALIFICATIONS

  • A degree in Computer Science or related discipline.
  • 3+ years of industry experience working as an engine or animations systems programmer.
  • Industry experience working on AAA character based games, or character based VFX animation.
  • Experience developing within a large existing codebase, collaborating or working independently within a large team.

SKILLS

  • Strong C/C++ programming skills.
  • Familiarity with common optimization and multi-threading techniques.
  • Good communication skills, ability to clearly share complex technical information with other programmers, animators and technical artists.
  • Strong 3D math skills.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • C# or python programming skills.
  • Experience creating, extending or working directly with an animation system within a game engine.
  • Involvement with pipeline or UI based tools development or support.
  • Experience creating or working directly with physics or gameplay systems.
  • Practical success optimizing or debugging large/complex multithreaded C++ code.

HOW TO APPLY

 

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.  In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.  Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.  If you need more information about Rockstar’s accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

#LI-AN1

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