Gameplay Animator - West Coast

Squeeze studios

Job Summary

Squeeze is seeking a talented and passionate Gameplay Animator to create exceptional character animation, focusing on strong body mechanics, physicality, and clarity of motion. The role involves maintaining work consistency, ensuring animation respects the artistic vision, meeting deadlines, making corrections, organizing work for validations, and actively participating in team meetings. Experience with Unreal (2+ years) and Maya (5+ years) is required for this contract position, with candidates based in the Pacific Time Zone preferred.

Must Have

  • 5+ years of professional experience as a 3D Animator (games or real-time experience strongly preferred)
  • Strong experience with Maya
  • 2+ years of familiarity with Unreal Engine, including working with in-game animation workflows
  • Excellent understanding of body mechanics, weight, timing, and physicality
  • Strong knowledge of traditional animation principles and character movement
  • Experience working in a keyframe animation pipeline (no motion capture)
  • Ability to work autonomously while collaborating effectively within a team

Good to Have

  • Autonomous
  • Good communicator
  • Excellent team player
  • Good collaborator
  • Able to multi-task, prioritize and solve problems
  • Able to prioritize production needs and tasks
  • Creative
  • Open to constructive criticism
  • Rigorous

Job Description

YOUR ROLE

Squeeze is looking for a talented and passionate Gameplay Animator that will use their creative and technical skills to create character animation of exceptional quality, rivaling the best in the industry. You will contribute to gameplay-driven animation, focusing on strong body mechanics, physicality, and clarity of motion. Experience with Unreal (2 years or more) and Maya (5 years or more) is required.

Start date: February 23th, 2026Duration: Initial 6-month contract, with possibility of extensionAvailability: Candidates based in the Pacific Time Zone or willing to overlap with PT core hours

YOUR MAIN RESPONSIBILITIES

  • Maintain consistency of work;
  • Ensure that the animation respects the style and artistic vision indicated by the Animation Director;
  • Respect the deadlines and production quotas communicated by the Coordinator and the Producer;
  • Make corrections requested by the Animation Director by demonstrating analytical skills;
  • Organize work and prepare presentation elements for daily validations;
  • Participate actively in team meetings and sequence launches that will have to be animated.

Job requirements

YOU ARE

  • Autonomous;
  • Good communicator;
  • Excellent team player;
  • Good collaborator;
  • Able to multi-task, prioritize and solve problems;
  • Able to prioritize production needs and tasks;
  • Creative;
  • Open to constructive criticism;
  • Rigorous.

YOU HAVE

  • 5+ years of professional experience as a 3D Animator (games or real-time experience strongly preferred)
  • Strong experience with Maya
  • 2+ years of familiarity with Unreal Engine, including working with in-game animation workflows
  • Excellent understanding of body mechanics, weight, timing, and physicality
  • Strong knowledge of traditional animation principles and character movement
  • Experience working in a keyframe animation pipeline (no motion capture)
  • Ability to work autonomously while collaborating effectively within a team

9 Skills Required For This Role

3d Animation Motion Capture Communication Team Player Character Design Artistic Vision Unreal Game Texts Maya