Animator (Body) (Temp)

1 Hour ago • All levels • Motion Design

Job Summary

Job Description

Visual Concepts seeks a temporary Animator to polish gameplay move sets from motion capture data using Maya. Responsibilities include addressing feedback, collaborating with senior animators, meeting project schedules, cleaning up data, adding hand poses and IK tokens, editing prop data, and ensuring high-quality character interactions. The ideal candidate possesses detailed Maya knowledge, proficiency in animating realistic body motion, adaptability to iterative processes, efficient workload management, and the ability to assist in other animation areas. Experience with MotionBuilder and knowledge of Mel or Python scripting are pluses. The position requires strong work ethic, teamwork, and a passion for video games.
Must have:
  • Proficient in Maya
  • Experience animating realistic body motion
  • Motion capture data handling
  • Meet project deadlines
  • Collaborate effectively
Good to have:
  • MotionBuilder experience
  • Mel or Python scripting
  • Experience with various animation areas

Job Details

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need:

Visual Concepts Entertainment, the developers of the critically acclaimed NBA 2K video game franchise, is seeking an experienced temporary Animator! This position will report directly to the Art Director.

What You Will Do:

  • Polishing multiple gameplay move sets from Mocap data using Maya
  • Address feedback in a timely manner
  • Work closely with the lead and senior animators to modify assets meeting game-ready requirements
  • Efficiently meet project schedules
  • Cleaning up any solving issues and improving the data itself by adding handposes and IK tokens for various features
  • Editing any prop data captured and ensuring character interactions with it look at the necessary level of quality expected by the supervisor
  • Responsible for delivering a list of daily animations edited for the supervisor to review and make revisions accordingly

Who Will Be A Good Fit:

  • A detailed knowledge of Maya
  • Proficiency animating realistic body motion with a good eye at observing and animating the subtleties of player movement
  • Ability to quickly adapt to iterative processes and technical innovation
  • Efficiently handle their workload on their own initiative
  • Comfortable with schedules and fast turnaround times
  • Ability to assist other areas of animation outside of gameplay (while still working with body Mocap data).
  • Ability to maintain motivation, has excellent work ethics, and works well with others
  • Experience using MotionBuilder for Mocap data
  • Working knowledge of Mel or Python scripting is a plus
  • Previous Mocap experience is helpful
  • Love of video games, not just ours!

 

The pay range for this position in California at the start of employment is expected to be  $45.00 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

 

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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About The Company

Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.

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