Backend Engineer II, Anti-Cheat

Ripple Effect Studios

Job Summary

Electronic Arts is seeking an Anti-Cheat Engineer II to join the Secure Product Engineering & Anti-Cheat Response team. This role focuses on developing backend anti-cheat technologies in Rust, adding features to address large-scale anti-cheat challenges. Responsibilities include designing and optimizing microservices, resolving issues across the tech stack including AWS, and collaborating with various teams to ensure game security and integrity for players.

Must Have

  • Design and develop backend microservices in Rust for scalable and resilient operation.
  • Analyze and optimize data flow from client-side to backend services and data storage.
  • Identify, investigate, and resolve issues across the technology stack, including AWS cloud infrastructure.
  • Collaborate with internal developers, product managers, and QA teams to deliver project requirements.
  • Document solutions, provide technical guidance, and contribute to system design discussions.
  • Participate in on-call rotations or provide support for critical incidents as required.
  • 3+ years of backend engineering experience, ideally including technical project ownership.
  • Proficient in Rust and related backend libraries.
  • Strong background in microservices, distributed system fundamentals, and REST / gRPC APIs.
  • Skilled in AWS infrastructure setup, monitoring, deployment, and troubleshooting.
  • Demonstrated ability to dissect and resolve issues across application and cloud infrastructure.
  • Strong written and verbal communication skills; ability to document and explain choices/solutions.
  • Ability to work independently or as part of a distributed team.
  • Experience with Infrastructure as Code (IaC) and CI/CD pipelines.

Good to Have

  • Experience with developing or reversing obfuscation or encryption technologies.
  • Experience developing anti-tamper, anti-virus, or anti-malware SaaS technologies.
  • Strong understanding of security software services and design of resilient systems.
  • Experience in remote working environments, collaborating across multiple time zones.
  • Understanding of cloud cost optimization and security/hardening techniques.

Perks & Benefits

  • 3 weeks vacation per year to start
  • 10 days per year of sick time
  • Extended health/dental/vision coverage
  • Basic life insurance
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Job Description

General Information

Locations: Vancouver, British Columbia, Canada

  • Location: Vancouver
  • Country: Canada

Role ID

212000

Worker Type

Temporary Employee

Studio/Department

CT - Security

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Security

The Secure Product Engineering & Anti-Cheat Response team ensures that all EA products are developed with the security and gameplay integrity of our players as a top priority. We partner with both platform development teams and game studios to ensure that security and gameplay integrity issues are identified and resolved throughout the application and service lifecycle.

We are looking for an Anti-Cheat Engineer II to help assert Electronic Arts' games as best-in-class in game security and integrity. Your primary responsibilities will include the development of our backend anti-cheat technologies, adding new features that address the scale of the problems we face in the anti-cheat space.

You're a great team player, but are also able to go heads down and achieve success when given direction on our team's goals. In this role, you will solve a critical problem for our players, ensuring they have a fair and level playing field.

You Will:

• Design and develop backend microservices in Rust for scalable and resilient operation

• Analyze and optimize data flow from client-side to backend services and data storage

• Identify, investigate, and resolve issues at any layer of the technology stack, including AWS cloud infrastructure

• Collaborate with internal developers, product managers, and QA teams to deliver project requirements

• Document solutions, provide technical guidance, and contribute to system design discussions

• Participate in on-call rotations or provide support for critical incidents as required

You Have:

• 3+ years of backend engineering experience, ideally including technical project ownership

• Proficient in Rust and related backend libraries

• Strong background in microservices, distributed system fundamentals, and REST / gRPC APIs

• Skilled in AWS infrastructure setup, monitoring, deployment, and troubleshooting

• Demonstrated ability to dissect and resolve issues across application and cloud infrastructure

• Strong written and verbal communication skills; ability to document and explain choices/solutions

• Ability to work independently or as part of a distributed team

• Experience with Infrastructure as Code (IaC) and CI/CD pipelines

Bonus:

• Experience with developing or reversing obfuscation or encryption technologies

• Experience developing anti-tamper, anti-virus, or anti-malware SaaS technologies

• Strong understanding of security software services and design of resilient systems

• Experience in remote working environments, collaborating across multiple time zones

• Understanding of cloud cost optimization and security/hardening techniques

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$111,600 - $152,800 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

LinkedInID

1449

12 Skills Required For This Role

Saas Business Models Communication Problem Solving Team Player Cad Computer Aided Design Game Texts Quality Control Aws Rust Ci Cd Microservices System Design

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