This role involves background modeling and data creation for the game department. The responsibilities include creating 3D models, textures, and level design. The role requires a candidate capable of background modeling using Maya, including finishing work, texturing, level design, and lighting. The candidate should have at least 3 years of experience in game development, using DCC tools like Maya and Photoshop. Experience with MEL and Python, Unreal Engine, PBR knowledge, and leadership experience are desirable.
Good To Have:- Experience with MEL and Python.
- Experience with Unreal Engine.
- Knowledge of PBR (Substance Painter experience).
Must Have:- 3+ years of experience with DCC tools for game development.
- Experience with Maya for background modeling.
- Experience with texturing, level design, and lighting.
Perks:- Flexible working hours (core time: 10:30-15:30)
- Bonus paid every June
- Transportation expenses covered (with upper limit)
- Social insurance
- Overtime allowance (over 45 hours per month)
- Late-night work allowance
- Holiday work allowance
- Two-day weekend (Saturday/Sunday)
- Holidays and New Year's holidays
- Paid annual leave
- Summer vacation
- Condolence leave
- Anniversary leave
- Refreshment leave
- Special leave (childbirth/childcare leave, nursing care leave, etc.)
- Condolence money
- Health insurance union facility use (member of the Tokyo Advertising Industry Health Insurance Union)
- Circle support system
- Employee sales of new consumer games
- Online content billing support system
- Qualification acquisition support system
- Defined contribution pension (corporate type/selective system)
- Property accumulation savings (with incentive)
- Employee stock ownership plan (with incentive)
- Relo Club