1. According to the original art settings, use mainstream 3D software such as 3DsMax, ZBRUSH, etc., to create 3D scene objects that meet project standards, ensuring model accuracy matches the original art.
2. Restore the original art atmosphere effect in level creation, incorporating personal insights and highlight designs, so that the overall level effect is not inferior to competitors.
3. Optimize levels according to project standard indicators (e.g., model polygon count, material texture rationality, etc.), ensuring a balance between optimal visual effects and performance, and implementing the optimization plan.
4. Communicate effectively with product, art, programming, and other departments, coordinating various demands to ensure the final presentation of 3D scenes in the game is not weaker than competitors, and jointly solving various problems in the project.
5. Organize outsourcing plans according to project requirements, work closely with the outsourcing team, control the quality of high, medium, and low poly models and textures, provide precise feedback to suppliers in a timely manner according to outsourcing production specifications, and ensure outsourcing results meet project expectations.
6. Collect and integrate information from project development, summarize practical experience into documentation, and share it within the team to enhance the team's overall professional skills and project implementation capabilities.
1. Art-related major, systematically studied aesthetic and basic aesthetic logic knowledge, with in-depth understanding and comprehension of realistic fantasy scene styles.
2. Proficient in mainstream 3D software (3DsMax, ZBRUSH, etc.), possessing solid 3D modeling skills.
3. Proficient in texture creation software (Substance Designer, Substance Painter, Photoshop, etc.), capable of independently completing high-quality material texture drawing.
4. Over 4 years of experience in scene model production, familiar with PBR production processes, rich experience and mature techniques in different style scene expression, and strong texture drawing ability.
5. Over 6 years of experience in level design/editing, proficient in using Unity engine, and proficiency in UE engine is a plus.
6. Clear thinking, possessing good problem analysis and solving skills, capable of proposing practical scene optimization solutions and ensuring their effective implementation.
7. Possessing excellent communication and coordination skills and teamwork spirit, capable of efficient collaboration in cross-departmental teams to promote smooth project progress.
8. Candidates with the ability to formulate work plans and strategies are preferred; those with certain organizational and management experience have an advantage in team collaboration and project advancement.