1. Responsible for game project scene concept design, including atmosphere map drawing, architectural design, single building design, functional object design and decomposition;
2. Cooperate with planning requirements, clarify design functions and objectives, and collaborate with 3D artists to promote the implementation of scene concepts into resources;
3. Responsible for the coordination of scene original painting outsourcing.
1. At least 5 years of experience in scene original painting, familiar with 3D project production;
2. Proficient in post-apocalyptic wasteland realistic scene style design;
3. Possess unique ideas and insights, solid art fundamentals and excellent aesthetic literacy, with good control over design modeling and lighting effects;
4. Good at communication, with team spirit, good execution ability, and a strong sense of responsibility;
5. Proficient in Photoshop, with 3D software assistance capabilities.