1. Accurately grasp character personality, and design and produce ultimate move performances (including expressions, body movements, camera, in-game release and recovery) based on combat needs.
2. Assemble and adjust various art resources in the Unity engine Timeline.
3. Coordinate and communicate with planners, programmers, and 2D&3D artists to fully implement ultimate move performances in the game.
1. Excellent camera composition and design sense, strong desire for performance and imagination, understanding of character personality, and ability to express character emotions through animation.
2. Able to accurately grasp realistic poses and dynamics, good animation rhythm for character expressions and postures under various emotions, deep understanding of games and character settings, able to quickly capture core character traits, and have an extreme pursuit of animation. Good stress resistance.
3. Proficient in using Maya or MB software.
4. Excellent teamwork and execution skills, able to accurately understand requirements, clearly express ideas, full of passion; able to adapt to project processes.