1. Based on the worldview, plot, and gameplay requirements, responsible for the concept design of various hard surface assets in the project, including but not limited to: devices, weapons, special props, scenes, and HUD.
2. Participate in the exploration, discussion, and formulation of the style of core technological devices for the project. Establish the project's hard surface design language specifications to ensure consistency in design style.
3. Work closely with the project team to ensure that concept designs meet both artistic and functional requirements.
1. Love games, understand science fiction, interested in traditional Chinese culture, familiar with mechanical design, and have more than 3 years of experience in game hard surface concept design.
2. Solid art foundation, rich imagination, and high aesthetic ability.
3. Good communication, coordination, and expression skills, with an awareness and ability to promote and solve problems.
4. Game production experience with some understanding of the 3D production process and UE engine work is preferred; proficiency in 3D auxiliary software such as ZB, 3Dcoat is preferred.