Concepteur(-trice) de systèmes principal(e) / Principal Systems Designer

1 Month ago • 6 Years + • Systems Design

About the job

Job Description

As a Principal Systems Designer at People Can Fly, you will create, maintain, and evolve game systems for their unannounced AAA action-adventure title, Project Victoria. You'll support the lead designer, collaborate with the design team, define balancing metrics, develop tools, and represent system design requirements. Responsibilities include creating design documents, participating in playtests, and providing system design support beyond the current project. You'll need strong analytical skills, experience with Unreal Engine, and a deep understanding of game systems, player psychology, and industry trends. Experience in action RPGs or shooters is a plus.
Must have:
  • 6+ years game dev experience (console/PC)
  • Unreal Engine 4/5 expertise
  • Experience in at least two game systems (e.g., spawning, economy, progression)
  • Strong analytical & problem-solving skills
  • System design understanding, player psychology
  • Excellent communication & presentation skills
Good to have:
  • Shipped AAA title with game design credits
  • Action RPG/Shooter development experience
  • Mathematical modeling in game design
  • Scripting experience
  • Understanding of social sciences and human psychology
Perks:
  • 100% paid benefits (health, dental, vision)
  • 4% RRSP matching
  • Paid time off (vacation, sick days, winter holiday)
  • Free virtual health & wellness sessions
  • Competitive salary & performance bonuses
  • Personal development opportunities
  • Global work environment
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Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.
Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.


Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.


Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.


Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.
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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.


Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.


Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.


With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.


If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

  • Créer, maintenir et faire évoluer les systèmes de jeu
  • Soutenir le/la concepteur(-trice) principal(e) de systèmes pour maintenir la philosophie de conception des systèmes
  • Collaborer avec le/la concepteur(-trice) principal(e)s afin d’établir un environnement propice pour l'équipe de conception de systèmes
  • Définir les métriques nécessaires pour équilibrer et ajuster les systèmes de jeu
  • Développer des outils et des modèles pour soutenir la création et la maintenance des systèmes de jeu
  • Représenter la vision et les impératifs de conception des systèmes du jeu
  • Mettre constamment à l'épreuve des théories, ajuster des idées et remettre en question des hypothèses de manière continue
  • Élaborer des documents de conception, des résumés de contenu, des plans de systèmes, et divers supports afin de partager de manière exhaustive toutes les informations nécessaires avec les équipes impliquées
  • Participer aux tests de jeu et adopter une approche orientée solutions face aux problèmes rencontrés
  • Apporter un soutien en conception de systèmes ayant des impacts positifs au-delà du projet actuellement en cours
  • De temps à autre, si besoin est, peut prendre le relais du chef de conception de systèmes 

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  • Create, maintain & evolve game systems.
  • Support principal system designer in upholding system design philosophy on project.
  • Support Lead system designer with creating a great environment for the system design team on project.
  • Define the metrics which allow balancing and tuning of game systems.
  • Build tools and models to support creation and maintaining of game system.
  • Be representative of system design thinking and system design requirements on the project
  • Constantly test theories, iterate on ideas and challenge assumptions.
  • Create designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.
  • Attend playtests and be solution-oriented to the problem encountered.
  • Capable of providing system design support that benefits more than the current project they are actively assigned to.
  • Occasionally, if needed, may step in place of system design lead

Qualifications

  • Une expérience de plus de 6 ans dans la production de jeux pour consoles et PC, avec une expertise particulière dans les domaines de la conception de systèmes
  • Expérience approfondie avec UE 4/5
  • Expérience avérée dans au moins deux systèmes de jeu, tels que la génération, l'économie et la progression
  • Posséder une forte aptitude analytique pour décomposer les problèmes en variables essentielles et identifier leurs relations
  • Compréhension pratique de la modélisation mathématique en conception de jeux et de la signification des chiffres en pratique
  • Capacité à concevoir, présenter et mettre en œuvre des systèmes de jeu et des fonctionnalités en utilisant une variété d'outils, de technologies et de langage visuel
  • Aptitude démontrée à communiquer de manière efficace et à concilier la vision de conception avec les partenaires internes et le public cible
  • Posséder une compréhension approfondie de la conception des systèmes, de la psychologie des joueurs et des tendances émergentes de l'industrie
  • Expérience préalable dans le développement et la publication de jeux de rôle d'action, de jeux de tir ou de genres similaires
  • Vous avez peut-être également
  • Expérience antérieure dans la création et le lancement de jeux de rôle d'action, de jeux de tir, ou de genres similaires 

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  • Typically 6+ years of experience in the production of games for consoles and PC in system design roles.
  • Typically at least one shipped AAA title with Game design role credits. 
  • Track record in at least two game systems (spawning, economy, progression).
  • Understand the basics of all important game systems and their dependencies.
  • Have a very strong understanding of system interactions, consequences of specific implementation and scalability of systems.
  • Unreal Engine Editor working proficiency.
  • Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
  • Understanding of mathematical modeling in game design and what the numbers mean in practice.
  • Ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language.
  • Demonstrated ability to communicate and align design vision with internal partners and the target audience.
  • Deep understanding of systems design, player psychology, and emerging industry trends.
  • Great understanding of creative and game development processes.
  • Good Unreal 4 or 5 experience
  • Good mentoring skills.
  • Strong verbal and written communication skills in English. 

Nice to have

  • Previously shipped action RPG, Shooter or similar
  • Background mathematics, economics, statistics or other technical fields that can project into work with systems
  • Strong presentation and explanation skills
  • Detail oriented
  • Scripting experience
  • Interested in social sciences and human psychology, especially considering player motivation and group behaviors

Additional Information

Au Canada

  • Un ensemble d’avantages sociaux payés à 100 % par PCF. La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle).
  • Une couverture dentaire complète, y compris les soins dentaires majeurs et l’orthodontie.
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
  • Une semaine de congé payé pendant les vacances d’hiver.
  • 20 jours de congé payé et 5 jours de congé de maladie payé.
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
  • Un salaire compétitif et des primes annuelles basées sur le rendement.
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial.
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font.

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Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (On_site)

Katowice, Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Poland (On_site)

Poland (On-Site)

Montreal, Quebec, Canada (Remote)

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