Designer - Sea of Thieves
lucid games
Job Summary
We are seeking a Junior Designer to join our development team, collaborating with Rare on Sea of Thieves. This role involves empathizing with players, creating design documentation, prototyping gameplay systems using UE4 Blueprint, and working with a testing community. It's an excellent opportunity for a junior to mid-level designer to gain experience on a live title, contributing to player engagement and overall game quality.
Must Have
- Create clear design documentation and visual materials.
- Design, prototype, and own key gameplay systems.
- Implement gameplay using UE4 Blueprint visual scripting.
- Work closely with a testing community.
- Determine product conventions, processes, and practices.
- Implement strategies for player engagement and retention.
- Pro-actively contribute to overall game quality.
- Assess game progress, quality, and user-friendliness.
- Knowledge of level editing tools and scripting (Unreal Engine).
- Experience working on games professionally.
- Excellent communication and interpersonal skills.
- Ability to work autonomously.
Perks & Benefits
- Remote and Flexible working to suit you around our core hours of 10-4pm
- Private Healthcare for you and your family.
- Employee Assistance Programme (EAP)
- Free parking in Liverpool City Centre
- Company pension at 4% of annual salary
- 29 days holidays, Including Christmas shutdown.
- Cycle2work scheme
- Early Friday finish every last Friday of the month
- Profit Share Bonus & Christmas Bonus
- Monthly company breakfast
Job Description
Job description
Our Values:
- Collaboration - We collaborate as a team, communicate openly to learn and share.
- Respect - We value diverse perspectives and treat others with kindness.
- Excellence - We continuously strive for improvement in creative and technical excellence.
- Wellbeing - We prioritise wellbeing to create a positive and supportive community.
Overview:
We’re looking for a Junior Designer to join our development team, working alongside Rare. As a Designer, you're able to empathise with and understand the players, and you'll work closely with other teams to bring the game vision to life. This is an excellent opportunity for a junior to mid-level designer to gain more skills and experience on a live title.
What you’ll do:
- Create clear and concise design documentation and visual materials that describe content, mechanics, systems, and features.
- Design, prototype and own key gameplay systems.
- Implement gameplay through the use of UE4 Blueprint visual scripting.
- Work closely with the a testing community to ensure that we're making the experience better based on their sentiment
- You will help determine the conventions, processes and practices used to create the product from inception to final balancing.
- Implement strategies to optimise player engagement, retention, and overall satisfaction through effective gameplay design and mechanics.
- Pro-actively contribute to the quality of the entire game.
- Help assess the progress, quality and user friendliness of the game throughout it’s life via a range of methods.
Job requirements
What we’re looking for from you:
- Knowledge and experience with level editing tools and scripting (Unreal Engine or similar).
- Experience working on games within a professional working environment.
- Excellent communication and interpersonal skills to collaborate seamlessly within cross-disciplinary teams and provide effective guidance.
- Ability to work autonomously within technical and scheduling constraints
Important
The interview process for the Designer role is made up of 3 stages:
- First interview (45 minutes) – An informal chat to discuss your experience and working history relating to the position with members of our Design team and our Head of Talent. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
- Second interview (45 minutes) – Second Interview with our Studio Creative Director and Head of Talent. This role will be focussed on the project and your skills and experience. You will have the opportunity to understand how our design teams work and the overall structure of our teams.
- Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.
What we can offer you:
- Remote and Flexible working to suit you around our core hours of 10-4pm
- Private Healthcare for you and your family.
- Employee Assistance Programme (EAP)
- Free parking in Liverpool City Centre
- Company pension at 4% of annual salary
- 29 days holidays, Including Christmas shutdown.
- Cycle2work scheme
- Early Friday finish every last Friday of the month
- Profit Share Bonus & Christmas Bonus
- Monthly company breakfast.
How can we support you?
We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact careers@lucidgames.co.uk
Don’t meet all the requirements?
We care about what you can do, not just what’s on paper, and we understand that the best people for the role may have a CV that looks a little different.
Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.