Game Designer
Gameloft
Job Summary
As a Game Designer in Hanoi, you will be responsible for creating engaging features, content, and LiveOps events to enhance player enjoyment, retention, and lifetime value. This involves transforming ideas into well-designed experiences through strong documentation, impactful balancing, and player insights. You will collaborate closely with cross-disciplinary teams, evaluate performance using feedback and analytics, and research market trends to ensure quality execution and continuous improvement.
Must Have
- Design and implement engaging game features, content, and LiveOps events.
- Define game mechanisms, rules, and ensure wise balancing.
- Create levels, missions, and other game aspects for immersive gameplay.
- Develop wireframes and design documentation.
- Collaborate with Designers, Artists, Programmers, and team members.
- Use player feedback, analytics, and market benchmarks for design iteration.
- Troubleshoot design-related issues throughout the production cycle.
- Host brainstorming sessions and pitch new game features or modes.
- Present approved designs to stakeholders.
- Assist Studio Lead Game Designer and Producers.
- Research market trends and competitors.
Job Description
JOB DETAILS
ABOUT YOU
As a Game Designer, you will craft engaging features, content, and LiveOps events that boost player enjoyment, retention, and lifetime value. You’ll turn ideas into well-designed experiences, enriched by strong documentation, impactful balancing, player insights, and close collaboration with cross-disciplinary teams.
Your daily tasks will include:
Game Features Design and Implementation
- Design and implement engaging game features, content, and LiveOps events to drive player engagement and retention.
- Define game mechanisms, rules, and ensure everything is balanced wisely.
- Create levels, missions, and other game aspects to deliver creative, immersive, and addictive gameplay.
- Create wireframes and design documentation to support smooth production.
- Collaborate with Designers, Artists, Programmers, and other team members to ensure features are delivered as intended.
- Use player feedback, analytics, and market benchmarks to evaluate performance and iterate on designs.
- Troubleshoot design-related issues during development and follow the full production cycle to ensure quality execution.
Ideation & Pitches
- Host brainstorming sessions and pitch new game features or modes.
- Present approved designs to stakeholders and align cross-discipline execution.
Knowledge Sharing and Support
- Assisting Studio Lead Game Designer and Producers in all related-Game Design matters, within the scope of the assigned projects, or team/department;
- Research market trends and competitors.