Environment Artist (All Levels)

1 Month ago • All levels • Environment Art

Job Summary

Job Description

Environment Artists at ILM London collaborate with various departments to create environments for film and episodic projects. They conceptualize, model, set dress, texture, and develop the look of environments based on concept art and references. Responsibilities include creating 3D environments, ensuring they function correctly in the pipeline, and collaborating with the lighting department. Artists also create individual assets, source reference materials, present lit and shaded environments for feedback, and participate in team reviews. They must meet milestones within a timeline and engage in creative problem-solving.
Must have:
  • Create photorealistic and stylized 3D environments.
  • Perform layout and set dressing of environments.
  • Ensure environments function correctly in pipeline.
  • Understand visual language, including texture and lighting.
  • Be technically proficient and proactive.
Good to have:
  • Experience with Houdini.
  • Experience with USD and Solaris.
  • Experience with photogrammetry.
  • Experience with Katana.
  • Experience with scripting/automation.

Job Details

Position Summary 

  

Environment Artists work closely with multiple departments to conceptualise, model, set dress, texture and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.

What you'll do:

  • Responsible for creating 3D environments, both photorealistic and stylized.
  • Performing layout and set dressing of environments using 3D assets.
  • Ensuring published environments function correctly in the pipeline.
  • Work with the lighting department to ensure environments render efficiently and without errors.
  • Creation of individual assets including modelling, texturing, look dev, and publishing.
  • Sourcing suitable reference materials for required assets.
  • Responsible for presenting lit and shaded environments for feedback.
  • Working with lead environment artists to address any creative or technical feedback.
  • Participating in team reviews of work under development.
  • Meeting defined milestones within a timeline by attending dailies and participating in creative problem-solving.

 

What we're looking for:

  • Proven track record contributing to photorealistic CG landscapes.

  • Proficiency with procedural set dressing and scattering systems, including Layout.

  • Familiarity with 3D asset creation.

  • Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.

  • Technically proficient, self-motivated, proactive, and enjoys problem-solving.

  • Engages in the creative process with an inclusive and encouraging approach.

  • Excellent time keeping skills, attention to targets and deadlines.

  • Experience with Houdini.

  • Experience with USD and Solaris.

  • Experience working with photogrammetry.

  • Experience with Katana.

  • Experience with 2.5D projection techniques in Nuke or similar packages.

  • Experience with scripting/automation.

  • Basic lighting skills.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

JoinILM

Job Posting Segment:

ILM London

Job Posting Primary Business:

ILM London

Primary Job Posting Category:

Effects Design - Studios, Environment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

London, United Kingdom

Alternate City, State, Region, Postal Code:

Date Posted:

2025-06-18

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