Experience Designer (XD Tech)

1 Month ago • 5 Years + • Design • $96,400 PA - $133,900 PA

Job Summary

Job Description

Electronic Arts is seeking an Experience Designer (XD Tech) to implement UI and HUD features in-game using design specs, wireframes, and prototypes. The role involves collaboration with XD Technical Leads, Engineers, and UI Artists, and building UI systems using game engines like Unreal, Unity, or internal tools. Responsibilities include defining and applying best practices for scalable UI architecture, translating visual concepts into interactive experiences, iterating on menus and HUDs based on feedback, providing support to junior team members, and working with QA and Production to resolve bugs and meet performance targets. The ideal candidate will champion UI consistency, accessibility, and usability across the product.
Must have:
  • Implement UI and HUD features in-game
  • Collaborate with XD Technical Leads, Engineers, UI Artists
  • Build UI systems using game engines (Unreal, Unity, etc.)
  • Define and apply best practices for UI architecture
  • Translate visual UI concepts into interactive experiences
  • Iterate on menus, HUDs, and interactive elements
  • Provide feedback and support to junior team members
  • Work with QA and Production to resolve bugs
  • Champion UI consistency, accessibility, usability
  • 5+ years of UI/UX design and implementation experience in games
  • Hands-on experience with game engines (UMG, Unity, etc.)
  • Solid scripting abilities (C#, JavaScript, Swift, etc.)
  • Strong understanding of UI architecture and scalable workflows
  • Good eye for UX flow, usability, interaction feedback
  • Excellent collaboration and communication skills
  • Experience shipping at least two full-cycle game projects
  • Portfolio showcasing UI/UX implementation skills
Good to have:
  • Familiarity with American football
  • Experience mentoring junior designers
  • Passion for sports gaming and creating exciting experiences
Perks:
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary
  • 12 weeks for maternity leave
  • 4 weeks for parental/adoption leave
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Potential for bonus and equity
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Please note: this is a hybrid/on-site position. Remote work is not available. Must be able to work 3x per week at either our Victoria, B.C. or Vancouver, B.C. office.

Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

You will support American Football within EA Sports. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games.

What You’ll Do:

  • Implement UI and HUD features in-game, using design specs, wireframes, and prototypes as a guide.

  • Collaborate closely with XD Technical Leads, Engineers, and UI Artists to ensure your work aligns with both the creative vision and technical constraints.

  • Build UI systems using proprietary or third-party tools such as Unreal, Unity, or internal engines.

  • Help define and apply best practices for scalable, modular, and maintainable UI architecture, especially in a live service context.

  • Translate visual UI concepts into interactive, responsive, and performant in-game experiences.

  • Iterate on menus, HUDs, and interactive elements based on playtest feedback, usability insights, and technical goals.

  • Provide feedback and support to more junior team members, contributing to knowledge sharing and documentation.

  • Work with QA and Production to track and resolve bugs, polish interactions, and meet performance targets from development to launch and beyond.

  • Champion UI consistency, accessibility, and usability across the product.





Qualifications:

  • 5+ years of experience working in UI/UX design and technical implementation within games or interactive media.

  • Hands-on experience with game engines such as UMG (Unreal Motion Graphics UI Designer), Unity, or proprietary tools, particularly in UI systems development.

  • Solid scripting abilities (e.g., C#, JavaScript, Swift, or internal scripting languages) and experience implementing UI logic, data hooks, and behaviors.

  • Strong understanding of UI architecture, modular design patterns, and workflows that scale for live service content.

  • A good eye for UX flow, usability, and interaction feedback.

  • Excellent collaboration and communication skills—you enjoy working across disciplines to find the best solutions.

  • Experience shipping at least two full-cycle game projects (console, PC); AAA or live-service game experience a strong plus.

  • A portfolio or reel that showcases your UI/UX implementation skills and problem-solving approach.





Bonus Points:

  • Familiarity with American football—either professionally, as a fan, or through previous project experience.

  • Experience mentoring junior designers or driving team-wide initiatives without formal people management responsibilities.

  • Passion for sports gaming, and a desire to create accessible, intuitive, and exciting experiences for millions of players.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) * $96,400 - $133,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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