As an Experienced UI Artist on Hearts of Iron IV, you’ll craft the visual language that guides players through one of the most complex and immersive grand strategy games on the market. You’ll work closely with the content designers, UX designers, art director, and programmers to design, implement, and polish user interface elements that are both functional and evocative of the game’s WWII setting.
In Hearts of Iron IV, the UI isn’t just a layer on top of gameplay — it’s the command center for global strategy. Your work will directly shape how players plan invasions, manage resources, and rewrite history.
Your art will be seen for hundreds of hours by devoted fans across the globe, becoming part of the living history they create.
As part of the recruitment process, you may be asked to perform a test.
Department
Art
Role
UI Artist
Locations
Stockholm - Studio Gold
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Founded in 1999
Co-workers 600+
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