External Development Artist (Character)

1 Year ago • 3 Years +

Job Summary

Job Description

Character artist with 3+ years experience in high-end character creation, specializing in photogrammetry, sculpting, texturing, and cloth. Must have excellent communication skills.
Must have:
  • Character Art
  • Photogrammetry
  • Sculpting
  • Texturing
Good to have:
  • Cloth Simulation
  • Workflows
  • Budgeting
  • Time Management
Perks:
  • Free Games
  • Paid Time Off

Job Details

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

We are looking for an ExDev Artist to help us build realistic characters, contributing to pushing the envelope for our production techniques and maintaining budgets while always being focused on the highest quality execution. Reporting to the Lead Character ExDev Artist, the ExDev Artist is a practical person, inspired not only by the games industry but as a subject matter expert in human anatomy and with a passion for the human form, costume and understanding of composition and biological construction.

Responsibilities:

  • Provide art feedback and support external partners in creation of character art through documentation along with written and verbal communication.

  • Write creative briefs for content, utilizing style guides, visual targets and reference to convey creative intention and quality level of assets.

  • Create assets matching the quality and technical target of our benchmark assets for the project, keeping skills sharp to best support external artists.

  • Collaborate with leads and project managers to determine budget, personal scope, defining deadlines and prioritizing backlog content to consistently deliver on time and avoid diminishing returns.

  • Help evolve workflows and processes for external development of characters while maintaining and adding documentation about best practices.

  • Work closely with other character artists, concept artists, leads and project managers to meet project goals.

Qualifications:

  • You have 3+ years experience in the technical and visual execution for creating high end characters while also possessing a broad and versatile skillset with an emphasis on communication.

  • You have experienced in character art workflows, including photogrammetry, sculpting, texturing and cloth, referring to experts for specialist level knowledge.

  • You have capability in backlog and time management, organization skills as well as scoping to deadlines and constraints.

  • You will own and drive a class of assets, delegating work and setting priorities together with leads and project managers.

  • Identifies and breaks down complex problems, determining the optimal approach based on dependencies and project needs.

  • Verifies visual and technical quality and makes suggestions of improvements where necessary.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

DICE (Digital Illusions CE) is a games studio based in Stockholm, Sweden. It is a subsidiary of EA.

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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