Game Designer

11 Months ago • 3 Years + • Game Design • ₹8 LPA - ₹10 LPA

Job Summary

Job Description

Game Designer needed with 3+ years of experience in designing game levels, particularly in casual, puzzle, match-3, and word game genres.
Must have:
  • Game Level Design
  • Game Systems Design
  • Casual Game Genre
  • Wireframe & Flow
Good to have:
  • Figma Prototyping
  • UI/UX Design
  • Game Metrics Analysis
  • Player Data Interpretation
Perks:
  • Industry Veterans
  • Data Analytics Tools

Job Details

About the Company:

Jetapult aims to create a unique “invest & operate” model in the gaming sector. Its team of global experts will scale gaming studios under a single platform using synergies of audiences, streamlining data-driven live operations, access to a high-quality talent pool, collaboration with industry veterans from Zynga to Bethesda, and development tools and data analytics to improve user acquisition and retention.

The venture is spearheaded by Sharan Tulsiani, former head of Google Play Games IN & ANZ, and Yash Baid, former Principal at 3one4 Capital. Jetapult is backed by prominent investors such as Accel, Fireside, and Jetsynthesys, amongst others. 

Role:  Game Designer

Location: Bangalore | Work Mode: In Office

Key Responsibilities:

  • Develop and own game features from concept through to live operations, focusing on retention, engagement, monetization, and growth to align with the product goals.
  • Regularly analyze and iterate on existing game features based on player feedback and in-game behavior data.
  • Keep up with competitors and industry developments.
  • Collaborate closely with engineers, product managers, artists, and other designers to create a compelling, cohesive gaming experience.
  • Work with artists to develop UI/UX designs and art assets that enhance player interaction and game aesthetics.
  • Produce and update game guides, game design documents, and player journeys. 

Requirements:

  • 3+ years of expertise in designing game levels
  • Demonstrated experience in designing, balancing, and maintaining game systems with a focus on casual, puzzle, match-3, and word game genres.
  • Proven ability to create clear and effective wireframes and logical flow diagrams to illustrate game mechanics and feature interactions.
  • Strong aptitude for analysis and problem-solving 
  • Self-driven individual with a strong sense of responsibility for their work.
  • Excellent written and spoken communication skills, capable of both conveying design concepts effectively and collaborating across diverse teams.
  • A solid portfolio of design documents and game prototypes.
  • Strong familiarity with design techniques and current understanding of markets, player incentives, and casual, puzzle, or merging audiences.

Good to have:

  • Proficiency in using design and prototyping tools such as Figma to create UI flows and prototypes.
  • Knowledge of UI/UX design principles and the ability to work closely with artists to realize visual design elements.
  • Ability to interpret game metrics and player data to inform feature development and game design decisions.

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About The Company

Jetapult aims to fill the paucity of operator-first capital in the gaming industry, investing money and building a support ecosystem with the exclusive intention of scaling profitable mobile game studios in emerging markets. 


Collaborating with industry veterans from Zynga to Bethesda, Jetapult brings in development and UA capital, proven scale frameworks, hands-on expertise, operational support and business guidance, and global opportunities to provide studios a means to scientifically and inorganically scale their games, teams, and ambitions.


The venture is spearheaded by Sharan Tulsiani, former head of Google Play Games IN & ANZ, and Yash Baid, former Principal at 3one4 Capital. Jetapult is backed by prominent investors such as Accel, Fireside, JetSynthesys, amongst others.

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