Game Designer (Junior)

1 Year ago • All levels • Game Design

Job Summary

Job Description

Junior Game Designer for mobile games with experience in F2P games and game economy design. Strong understanding of game design principles and data analysis.
Must have:
  • Game Design
  • Mobile Games
  • F2P Games
  • Game Economy
Good to have:
  • R Language
  • Prototyping
  • Casual Games
  • Market Research
Perks:
  • International Team
  • Growth Opportunities

Job Details

POSITION SUMMARY

We are looking for a junior game designer that deeply cares about the work they do to help us further expand "Good Pizza, Great Pizza" game play and new games we have been working on.

The ideal candidate loves to build outstanding experiences for players and strives to improve their skills to become a great game designer. Passion for making and playing mobile games with great player experience is a must!

ABOUT TAPBLAZE

Here at TAPBLAZE, our mission is to make great games for players that will be remembered for decades. As a small team, we have created games such as "Good Pizza, Great Pizza" that have been downloaded more than 300 million times across the globe, giving a fun, innovative experience to millions of players every day. Our core values are the reason we have found success as an independent studio and guide our hiring process: we are ambitious, disciplined, ownership-minded, results oriented, and extraordinary. We operate internationally and we are growing day by day.

We are seeking individuals that have the same core values and are looking to level up themselves, the games they work on and the company they work for. Only with great attention to details can this be achieved - please mention "beauty is in the details" in your cover letter.

OBJECTIVES

  • Collaborate with product managers to come up with system designs and write the game design documents (GDD)
  • Create new daily quests, achievements, upgrades, and skills as it relates to gameplay
  • Develop prototypes and game designs that articulate the vision and requirements of game play features
  • Create and empower player choice adhering to the creative vision of the game
  • Ensure implementation of game design features are built according to specs and creative quality
  • Optimize existing and come up with new game mechanics and events to increase player engagement and other KPIs
  • Conduct ongoing market research and integrate current trends and features to enhance gameplay

COMPETENCIES

  • Game knowledge and an understanding of the design principles behind games especially for mobile, casual audience
  • Understanding how to balance a high quality, fun player experience with product/business goals
  • R language for statistical computing of game/player data to help make better game design decisions
  • Great attention to detail - you actually read this job description

EDUCATION AND EXPERIENCE

  • Bachelor’s Degree in Game Design, Mathematics, or related field; Master’s preferred
  • Experience with F2P games; having worked on a shipped F2P casual mobile game is a big plus
  • Game economy design and optimization of sink/source is a big plus
  • Coding/Prototyping experience is a big plus

PHYSICAL REQUIREMENTS

  • Los Angeles, CA: Reliably commute or planning to relocate before starting work
  • Prolonged period of time sitting at a desk and computer

COMMITMENT TO DIVERSITY

As an equal opportunity employer committed to meeting the needs of a multigenerational and multicultural workforce TAPBLAZE recognizes that a diverse staff, reflective of our community, is an integral and welcome part of a successful and ethical business. We hire local talent at all levels regardless of race, color, religion, age, national origin, gender, gender identity, sexual orientation, or disability, and actively foster inclusion in all forms both within our company and across interactions with vendors and partners.

If this position caught your eye, send us your resume! For best consideration, include a cover letter in your application explaining why you would be a great fit.

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