Gameplay Technical Animator [Black Budget]

14 Minutes ago • All levels
Technical Art

Job Description

As the Gameplay Technical Animator, you will primarily work between Gameplay and Art Direction, responsible for building, refining, and optimizing art and animation processes for our new project, 'Project Black Budget'. This role involves creating innovative and reliable solutions, tailoring the animation pipeline, implementing best practices, and collaborating with Animators, Artists, and Game Designers to ensure animations meet artistic and technical specifications and perform optimally in-game.
Good To Have:
  • Experience with Python.
  • A passion for Art and Technology, including current and cutting-edge Animation technology.
  • Experience with the Motion Capture processes and its pipelines.
Must Have:
  • Tailoring our Animation pipeline, looking for opportunities to improve it and provide solutions for technical animation problems.
  • Implementing best practices to ensure a streamlined workflow and the success of the Animation team.
  • Collaborating closely with Animators, Artists and Game Designers to understand our animation requirements and implementing solutions that align with our artistic and technical goals.
  • Ensure that animations meet both artistic and technical specifications and perform optimally in-game.
  • Experience with Unreal 5’s animation systems.
  • Experience in a similar position within the games industry, preferably in a AAA studio.
  • Good familiarity with Maya and MotionBuilder.
  • Proficiency in verbal and written English.
Perks:
  • A competitive salary
  • An allowance to cover the Dutch mandatory health insurance
  • 25 paid + 4 extra paid working days off a year
  • Relocation package
  • Pension scheme
  • A commuter allowance
  • Lunch allowance and a range of snacks & drinks
  • Health and Wellness allowance
  • Full assistance with visas and the 30% ruling applications when the candidate is eligible

Add these skills to join the top 1% applicants for this job

motion-capture
budget-management
unreal
talent-acquisition
game-texts
python
maya

We are KRAFTON – a collective of independent game development studios brought together to create innovative and engaging entertainment experiences for gamers across the world.

Since the release of our flagship title – PUBG: BATTLEGROUNDS – in 2017, it has become one of the highest-selling video games of all time with over 70 million copies sold.

We are headquartered in Seoul, South Korea, with regional KRAFTON offices located across the globe.

Our Amsterdam office is home to KRAFTON Europe, with several key product and publishing teams focused on Western markets based here, along with our Esports team. It is also home to the Black Budget development team, who are busy working on our upcoming new title.

As the Gameplay Technical Animator, you will mostly work between the Gameplay and Art Direction. You will be responsible for building, refining, and optimizing art and animation processes for our new project, creating innovative and reliable solutions to support our new game, ‘Project Black Budget’.

Basic Roles and Responsibilities:

  • Tailoring our Animation pipeline, looking for opportunities to improve it and provide solutions for technical animation problems.
  • Implementing best practices to ensure a streamlined workflow and the success of the Animation team.
  • Collaborating closely with Animators, Artists and Game Designers to understand our animation requirements and implementing solutions that align with our artistic and technical goals.
  • Ensure that animations meet both artistic and technical specifications and perform optimally in-game.

Required experience:

  • Experience with Unreal 5’s animation systems.
  • Experience in a similar position within the games industry, preferably in a AAA studio.
  • Good familiarity with Maya and MotionBuilder.
  • Proficiency in verbal and written English.

“Nice to have” experience:

  • Experience with Python.
  • A passion for Art and Technology, including current and cutting-edge Animation technology.
  • You have experience with the Motion Capture processes and its pipelines.

What we offer:

  • A competitive salary
  • An allowance to cover the Dutch mandatory health insurance
  • 25 paid + 4 extra paid working days off a year
  • Relocation package
  • Pension scheme
  • A commuter allowance
  • Lunch allowance and a range of snacks & drinks
  • Health and Wellness allowance
  • Full assistance with visas and the 30% ruling applications when the candidate is eligible

More about our Amsterdam office…

Our office is situated in the Amsterdam Zuid area, a buzzing business hub in the southern part of the city.

Close to our office you can find a broad choice of cuisine – such as the iconic Market 33 Food Hall, offering vibrant social settings.

Also, nearby is one of the main public transportation hubs – Amsterdam Zuid train, metro, tram & bus station, bringing the city’s highlights close, be it one of the many museums, canals, parks, or culinary experiences you are interested in.

Likewise, our Amsterdam team reflects the city’s diverse atmosphere – being mainly expats, we currently represent more than 40 different nationalities, and we are still expanding our team!

We welcome all applications!

We are proud to have such a multicultural environment and we strive to create a safe, inclusive, and harmonious atmosphere for everyone to thrive in. We invite applications from all genders, sexual orientations, races, colors, religions, and ages.

If this sounds like a good fit for your skills and experience, then apply right away!

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※ KRAFTON refers to KRAFTON, Inc and its subsidiary and affiliated entities that provide and develop games and services under different studios. If you want to see the list of affiliated studios please visit HERE.

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