GD & QA Internship

3 Months ago • All levels • Quality Assurance

Job Summary

Job Description

The job involves participating in the development of The Travelling Land, a city-builder and navigation game. The main responsibilities include actively participating in balancing game mechanics with a focus on Quality Assurance (QA). This includes identifying and documenting bugs, proposing fixes, and improving the overall game-feel. The role also involves optimizing the User Experience (UX) by suggesting improvements and collaborating with creative, technical, and artistic teams. The candidate will analyze, balance, and adjust game mechanics; actively participate in the QA process; collaborate with the Creative Director; conduct tests on existing features; and write balancing documents and resource management tables. Secondary missions include contributing to UX analysis and proposing creative solutions to improve the player experience.
Must have:
  • Strong game design sensibility and understanding of game mechanics.
  • Organized and meticulous with an excellent sense of observation.
  • Ability to collaborate effectively within a multidisciplinary team.
  • Knowledge of tools such as Notion or Google Sheets for documentation.
Good to have:
  • Knowledge of UX methodologies and player-centered design principles.
  • Experience in creating dynamic tables for balancing.
  • Knowledge of Unreal Engine 5 for testing features.
  • Knowledge of Blueprint on Unreal Engine 5.

Job Details

Fonctions du poste

Dans le cadre du développement de The Travelling Land, un jeu de city-builder et de navigation, nous recherchons un·e stagiaire Game Designer avec une sensibilité pour le QA et l’UX.

Votre mission principale consistera à participer activement à l’équilibrage des mécaniques de jeu, en mettant un accent sur le processus de Quality Assurance (QA) : identifier et documenter les bugs et proposer des correctifs, tout en améliorant le game-feel global. Vous contribuerez également à l’optimisation de l’UX en suggérant des axes d’amélioration concrets.

Un profil touche-à-tout, capable de collaborer avec les équipes créatives, techniques et artistiques, sera particulièrement apprécié pour ce stage.

Missions principales :

  • Analyser, équilibrer et ajuster les mécaniques de jeu pour garantir une expérience cohérente et satisfaisante.
  • Participer activement au processus de QA : identifier, documenter et suivre les bugs via des outils de gestion de projet, et collaborer à la mise en place de solutions correctives.
  • Collaborer étroitement avec le Directeur Créatif pour affiner le game-feel et les mécaniques principales.
  • Réaliser des tests approfondis sur les fonctionnalités existantes et proposer des solutions pour améliorer leur intégration et leur impact sur le gameplay.
  • Rédiger des documents de balancing et des tableaux de gestion des ressources.

Missions secondaires :
  • Contribuer à l’analyse UX en testant et améliorant les interfaces.
  • Proposer des pistes créatives pour améliorer l’expérience joueur en s’appuyant sur les retours des tests.
  • Documenter les retours des tests utilisateurs et suggérer des solutions concrètes pour résoudre les problèmes identifiés.
 

Profil du candidat

  • Vous avez une forte sensibilité pour le game design et une bonne compréhension des mécaniques de jeu (balancing, progression, économie).
  • Vous êtes organisé·e et rigoureux·se, avec un excellent sens de l’observation et du détail.
  • Vous aimez collaborer avec une équipe multidisciplinaire et savez communiquer vos idées efficacement.
  • Vous connaissez des outils comme Notion, Google Sheets ou d’autres tableurs pour la documentation et le suivi.
  • Vous êtes autonome et force de proposition dans vos tâches.
 
Les plus appréciés :
  • Connaissances des méthodologies UX et des principes de conception centrés sur le joueur.
  • Une expérience dans la création de tableaux dynamiques pour le balancing.
  • Connaissance d’Unreal Engine 5 pour tester les features directement.
  • Connaissance du Blueprint sur Unreal Engine 5 pour ajuster rapidement des valeurs ou implémenter des modifications mineures dans le gameplay.
 

Informations Additionnelles

Contrat : Stage de 2 mois reconductible si financement.
Rémunération: Stage non rémunéré (sauf si reconductible).
À pourvoir : A partir d’Avril, en présentiel sur Bordeaux.
Fournir : Portfolio et CV (les projets ou expériences personnelles sont un atout).
Contact : jobs@brainup-studio.com

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Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

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