GPU Post-Silicon Engineering Program Manager

5 Months ago • All levels
Software Development & Engineering

Job Description

Join the team responsible for delivering GPUs in Apple products. The role involves leading silicon bring-up and debug of innovative designs, driving multi-functional teams to solve complex technical problems. Responsibilities include identifying process/methodology gaps, working with Validation teams, and taking GPU from initial silicon bring up through production release. The position requires collaboration with various teams such as Silicon Validation, Architecture, Productization, SoC, software, system, Design/DV, and Physical Design teams.

Come and join the team that delivers the GPUs in the Mac, iPhone, iPad, Apple Watch, and Apple Vision products! At Apple, we focus on innovative design and principled execution to build the most efficient GPUs that scale across our full range of products and deliver industry-leading power and performance. We work together across hardware, software and systems teams to build truly optimized products and amazing user experiences. To accomplish this, we need technical excellence combined with the expertise to work across the organization and to put each decision in the right context. We are looking for a dedicated Engineering Program Manager or a technical leader who is passionate about planning for and leading silicon bring-up and debug of ground breaking and innovative designs. You will use your creativity, technical knowledge and social skills to drive multi-functional teams to tackle complex technical problems under tight schedule constraints. The GPU Post-Silicon Engineering Program Manager will be working closely with the GPU Silicon Validation, Architecture, Productization teams as well as SoC, software, system, and others to resolve silicon issues blocking product development. As Post-Silicon EPM, you will be responsible for identifying any process/methodology gaps, addressing those working with Validation teams, taking GPU from initial silicon bring up through production release and beyond. You will also closely work with Design/DV, and Physical Design teams.

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