Graphics Programmer

21 Minutes ago • All levels
Graphics Engineer

Job Description

Ubisoft, a global leader in gaming, seeks a Graphics Programmer to implement, extend, and maintain core render/graphics systems for Snowdrop™. This role involves collaborating with programmers, artists, and testers to develop high-quality, scalable solutions that enhance visual and performance standards. Ubisoft fosters diverse perspectives to create original and memorable gaming experiences like Assassin’s Creed and Rainbow Six, inviting passionate innovators to join their journey and create the unknown.
Must Have:
  • Design, implement, and iterate on new and existing render/graphics systems
  • Work with C++ and shader programming languages
  • Develop features for multiple platforms and different hardware capabilities
  • Be aware of performance and memory footprints
  • Debug GPU and rendering issues
  • Communicate with teams to understand requirements and define improvements
  • Strong C++ programming skills
  • Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan, GNM, NVN) and shader languages
  • Experience with real-time rendering techniques and performance optimization
  • Familiarity with multi-threading, memory management, and low-level systems
  • Experience with general purpose computations on GPUs
Perks:
  • Inclusive work environment
  • Values diversity of cultures, perspectives, skills, and experiences
  • Hybrid work model
  • Opportunity to maintain work-life balance

Add these skills to join the top 1% applicants for this job

communication
rendering
cpp
game-texts
vulkan
open-gl
direct-x

COMPANY DESCRIPTION

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

We’re looking for a Graphics Programmer who will be responsible of implementing, extending, and maintaining the various core render/graphics systems of Snowdrop™ based on our project’s needs. The candidate will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring our projects shine with higher visual and performance standards.

Main responsabilities:

  • Design, implement, and iterate on new and existing render/graphics systems;
  • Work with C++ and shader programming languages;
  • Develop features for multiple platforms and different hardware capabilities;
  • Be aware of performance and memory footprints of different approaches or techniques;
  • Debug GPU and rendering issues;
  • Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs.

QUALIFICATIONS

  • Strong C++ programming skills;
  • Knowledge of various graphics APls (DirectX 11/12, OpenGL, Vulkan, GNM, NVN) and associated shader languages;
  • Experience with real-time rendering techniques and performance optimization;
  • Familiarity with multi-threading, memory management, and low-level systems;
  • Ability to accurately predict task duration and understand dependencies;
  • Experience with general purpose computations on GPUs;
  • Have awareness of new developments in APls and hardware;
  • Strong interpersonal and communication skills, both written and spoken in English.

ADDITIONAL INFORMATION

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We value and celebrate the diversity of cultures, perspectives, skills, and experiences within our workforce. We strongly encourage people of different backgrounds, women, LGBTQ+ individuals, people with disabilities, members of ethnic minorities and other legally protected individuals to apply.

To all applicants, kindly send us resume.

The position is based in Milan (Italy) and requires working onsite for at least 3 days per week.

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.

All your information will be kept confidential according to EEO guidelines.

Set alerts for more jobs like Graphics Programmer
Set alerts for new jobs by Ubisoft
Set alerts for new Graphics Engineer jobs in Italy
Set alerts for new jobs in Italy
Set alerts for Graphics Engineer (Remote) jobs

Contact Us
hello@outscal.com
Made in INDIA 💛💙