Intermediate Gameplay Software Engineer (Unreal Engine 5)

1 Minute ago • 3 Years + • Gameplay • $90,000 PA - $135,000 PA

Job Summary

Job Description

Blackbird Interactive is seeking an intermediate-level gameplay engineer to design, implement, and polish engaging gameplay experiences in Unreal Engine 5 projects. This role involves owning features from prototype to ship, collaborating with designers and artists, and mentoring junior engineers while advancing your own expertise in UE5 systems. The position is remote-friendly within Canada, requiring Pacific-time overlap.
Must have:
  • Build and refine movement, combat, traversal, AI behaviours, and progression systems in C++ and Blueprints.
  • Design modular, data-driven gameplay systems that scale across PC and console SKUs.
  • Work hand-in-hand with design, art, animation and audio to translate ideas into shippable features; drive play-tests and incorporate feedback.
  • Profile, optimise, and debug gameplay code to hit framerate, memory, and loading targets; contribute to automated test coverage.
  • Provide code reviews, share best practices, and guide associate engineers through pair-programming and informal mentorship.
  • Deliver solid C++ in Unreal Engine 4/5.
  • Have 3+ years of professional game-development experience.
  • Have shipped at least one commercial title or substantial live-ops update featuring your gameplay work.
  • Be comfortable with Perforce, Git, or similar version-control systems and modern debugging/profiling tools.
Good to have:
  • Deep familiarity with Gameplay Ability System, MassEntity, or Chaos physics.
  • Experience integrating animation state machines, behaviour trees, or EQS.
  • Track record improving build pipelines, CI, or automated testing for gameplay code.
  • Passion for accessibility and inclusivity in game mechanics.
Perks:
  • Four-day work week
  • Remote work within Canada
  • Hybrid work arrangements
  • In-studio work arrangements

Job Details

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for an intermediate-level gameplay engineer to design, implement, and polish the moment-to-moment fun in our Unreal Engine 5 projects. You’ll own features from prototype through ship, collaborate with designers and artists, and help mentor newer engineers while expanding your own mastery of UE5’s systems.

This role is remote-friendly in Canada (Pacific-time overlap required)

What you’ll tackle

  • Core gameplay features – Build and refine movement, combat, traversal, AI behaviours, and progression systems in C++ and Blueprints.
  • Systems architecture – Design modular, data-driven gameplay systems that scale across PC and console SKUs.
  • Cross-disciplinary collaboration – Work hand-in-hand with design, art, animation and audio to translate ideas into shippable features; drive play-tests and incorporate feedback.
  • Performance & stability – Profile, optimise, and debug gameplay code to hit framerate, memory, and loading targets; contribute to automated test coverage.
  • Technical leadership – Provide code reviews, share best practices, and guide associate engineers through pair-programming and informal mentorship.
  • Continuous improvement – Stay current with UE5 subsystems (GAS, Chaos, MassAI), propose tooling or workflow enhancements, and present findings in lunch-and-learn sessions.

You’ll thrive here if you…

  • Deliver solid C++ in Unreal Engine 4/5 with 3+ years of professional game-development experience.
  • Have shipped at least one commercial title or substantial live-ops update featuring your gameplay work.
  • Enjoy rapid iteration, data-driven design, and balancing creative intent with technical realities.
  • Communicate clearly across disciplines and give constructive feedback in code reviews.
  • Are comfortable with Perforce, Git, or similar version-control systems and modern debugging/profiling tools.

Bonus XP

  • Deep familiarity with Gameplay Ability System, MassEntity, or Chaos physics.
  • Experience integrating animation state machines, behaviour trees, or EQS.
  • Track record improving build pipelines, CI, or automated testing for gameplay code.
  • Passion for accessibility and inclusivity in game mechanics.

Similar Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Canada

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Gameplay Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Remote)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Blackbird Interactive

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug