Lead Artist

undefined ago • 5 Years +

Job Summary

Job Description

As a Lead Artist, you will lead and manage a diverse team of artists, providing clear artistic vision and ensuring quality across projects. You will collaborate with Design, Code, and QA to deliver visually compelling player experiences. The role requires a deep understanding of industry-standard software and workflows. Double Eleven is a global gaming company known for titles like Minecraft Dungeons and Rust Console Edition, and values work-life balance, offering flexible hours and relocation support for Kuala Lumpur. A portfolio is required for application.
Must have:
  • Lead the artistic team in the development and continuity of High Quality 3D and 2D art assets.
  • Create an art production roadmap that aligns to content releases and maintain planning foresight.
  • Maintain effective information flow to the team to ensure alignment with project objectives.
  • Provide regular review and constructive feedback on team's work.
  • Encourage creativity and participation from all team members.
  • Maintain efficient collaboration between team members and other dependent teams.
  • Maintain a close working relationship with direct manager, producers, leads, and other teams to push project quality.
  • Share knowledge and recommend best practices in your area of operation.
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet quality standards.
  • Manage direct reports through regular 1 to 1 meetings and setting personal development plans.
  • Extensive experience as an artist with multiple shipped titles displayed in a strong, relevant, digital portfolio.
  • Previous experience as a Senior or Lead Artist in the games industry.
  • Experience with Maya, 3D Studio Max or equivalent.
  • Experience with Photoshop or other related 2D software.
  • Experience working in varied art styles from stylization to realism.
  • Experience with shaders and real-time rendering pipelines.
  • PBR workflow experience (Substance Painter / Designer).
  • Visual art skills, e.g. illustration, graphic design, VFX experience.
  • Strong observation and research skills.
  • Strong knowledge of the video game industry and awareness of the video game development processes.
  • Strong understanding of art fundamentals.
  • Experience working in an Agile production workflow.
  • Fluent in English, both verbal and written.
Perks:
  • Flexible start time between 9:00am and 11:00am.
  • 35 working hours per week with a 1 hour lunch break (flex to 30 mins or 2 hours).
  • 14 days annual leave + public holidays (extra day if holiday falls on weekend).
  • 1 day leave for your birthday.
  • Up to 10 days discretionary annual leave during end of year break.
  • 1 day leave if you’re moving house.
  • Potential for annual performance bonus.
  • Best-in-class tools and workflow.
  • 3 additional days annual leave for 5 years service and a further 3 days for 10 years service.
  • State of the art office facilities in a central location with excellent transport routes.
  • Assorted fruit and bread options, juice, hot drinks and fruit.
  • Employee referral bonus (up to MYR5,000).
  • Free game codes, game swag and merchandise.
  • On-site parking expensed.
  • Free gym membership at a local gym in Mid Valley City.
  • Company private healthcare cover (in-patient and out-patient) for employee, spouse, and children.
  • Access to mental health and wellbeing support via Plumm (4 free video therapy sessions/month for employee + 3 family members, unlimited text therapy, courses, meditations).
  • A personalised development plan with dedicated support tailored to your growth and goals.
  • An accredited Academy providing professional qualifications.
  • In-studio wellbeing programmes and People team support.
  • Subsidised off-site team activities.
  • Many team events to celebrate team and game milestones.
  • Sponsored team activities.
  • Opportunity to contribute to internal Employee Diversity and Equality Network.

Job Details

We’re looking for a Lead Artist to join our award winning team. As a Lead Artist, you’ll lead and manage a diverse team of artists across multiple disciplines. The role involves providing clear artistic vision, driving quality standards, and ensuring consistency throughout all projects. With a deep understanding of industry-standard software, tools, and workflows. You will also excel at solving artistic challenges and collaborating effectively with other departments, including Design, Code, and QA, to deliver visually compelling player experiences.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76. Recently, we collaborated with Rockstar Games to bring Red Dead Redemption and Undead Nightmare to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5.

We are a place where our people come first. Our 400-person team proudly represents over 30 nationalities. We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. We can support Kuala Lumpur relocation and have a dedicated People and Operations team on standby to assist you.

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role.

What you’ll be doing

  • Lead the artistic team in the development and continuity of High Quality 3D and 2D art assets".
  • Working with producers and artists to create an art production roadmap that aligns to content releases and maintain planning foresight.
  • Maintain effective information flow to the team to ensure the team members are aligned with the project objectives.
  • Provide regular review and feedback on teams work in a clear and constructive manner
  • Encourage creativity and participation from all team members.
  • Maintain efficient collaboration between the team members and other dependent teams.
  • Maintain a close working relationship with your direct manager, producers, leads, and other teams to push project quality.
  • Share knowledge and recommend best practices in your area of operation.
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards.
  • Manage direct reports through regular 1 to 1 meetings and setting personal development plans.

What we’re looking for

  • Extensive experience as an artist with multiple shipped titles displayed in a strong, relevant, digital portfolio.
  • Previous experience as a Senior or Lead Artist in the games industry.
  • Experience with Maya, 3D Studio Max or equivalent.
  • Experience with Photoshop or other related 2D software.
  • Experience working in varied art styles from stylization to realism.
  • Experience with shaders and real-time rendering pipelines.
  • PBR workflow experience (Substance Painter / Designer).
  • Visual art skills, e.g. illustration, graphic design, VFX experience.
  • Strong observation and research skills.
  • Strong knowledge of the video game industry and awareness of the video game development processes.
  • Strong understanding of art fundamentals.
  • Experience working in an Agile production workflow.
  • Fluent in English, both verbal and written

Qualifications

  • All relevant qualifications considered

What to expect

Working life at Double Eleven

  • Start your day any time between 9:00am and 11:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • 14 days annual leave + holidays gazetted by the Federal Government of Malaysia or by the state (where holidays fall on a weekend, you’ll receive either the Monday or Friday as extra holiday!)
  • 1 day leave for your birthday
  • Up to 10 days discretionary annual leave during our end of year break
  • 1 day leave if you’re moving house
  • Potential for annual performance bonus
  • Best-in-class tools and workflow so you can focus on creativity
  • 3 additional days annual leave for 5 years service and a further 3 days annual leave for your 10 years service milestone
  • State of the art office facilities in an central location with excellent transport routes
  • Assorted fruit and bread options, juice, hot drinks and fruit
  • Employee referral bonus (up to MYR5,000!)
  • Free game codes, game swag and merchandise
  • On site parking expensed

Professional development and wellbeing

  • Free gym membership at a local gym in Mid Valley City
  • Company private healthcare cover in-patient and out-patient for you, your spouse and children
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • An accredited Academy providing professional qualifications
  • In-studio wellbeing programmes and People team support

Team life

  • Subsidised off-site team activities
  • Many team events to celebrate team and game milestones
  • Sponsored team activities
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

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About The Company

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Middlesbrough, England, United Kingdom (Hybrid)

Middlesbrough, England, United Kingdom (Hybrid)

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