Lead C++ Software Engineer (Gameplay)

1 Month ago • 3 Years + • Game Engine • Game Programmer

About the job

Job Description

Lead C++ Software Engineer (Gameplay) role at Playrix, a top mobile game developer. Experience in C++ and game development is preferred, but not mandatory. You'll lead and develop a team, solve complex technical problems, and ensure game software quality. Must have at least 3 years of C++ experience in commercial projects.
Must have:
  • C++ experience
  • Commercial projects
  • Team management
  • Game development
Good to have:
  • Modern C++
  • Game engines
  • Casual mobile games
  • OpenGL ES
Perks:
  • Flexible schedule
  • Health insurance
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Lead C++ Software Engineer (Gameplay)

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

We have big plans for the growth and development of our projects, which is why we are looking for the strongest experts to join our development teams.

That said, experience in C++ and/or game development is not at all necessary: ​​we have an excellent adaptation system for a comfortable transition for beginners from Unity and from other industries.

Development teams are at the core of our company. They are the reason that our games have continued to grow and improve for 19 years. 

The Lead Software Engineer is the driver of the technical development of a product who leads and develops the team in terms of architecture, quality, development culture, and engineering practices.

In each project we have the following areas: 

  • Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)

  • Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)

  • Match-3 and meta: working with graphics and basic mechanics of the game (adding new functionality, refactoring and optimization)

Tasks

  • People management: responsible for development, hiring/firing, team evaluation  

  • Development of processes within teams (both at the team level and at the level of the entire development of the project)

  • Producing: solving complex technical problems on projects, developing solution architecture and ensuring rapid implementation

  • Supervising the stability and quality of game software

  • Carrying out code review and design review

  • Programming and refactoring of game logic

Our stack

  • Languages: C++, and Lua and Python for single tasks

  • Graphics: OpenGL ES and Metal 

  • Our own engine, similar to Unity or Unreal, which we are constantly developing ()

  • Advanced CI/CD, automated testing, code review processes and much more

Requirements

  • At least 3 years of experience in developing commercial projects in C++ and/or Unity

  • Experience in developing projects released in production

  • At least one year of experience managing a team of programmers (3+ people)

Preferred

  • Confident knowledge of modern C++ 14/17 standards, as well as STL

  • Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)

  • Experience developing casual mobile games

We offer

  • Open communication and transparency in decision making, exchange of experience within teams

  • A focus on code quality and reliability 

  • An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user 

  • The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy 

  • Clear opportunities for development into technical director, programming manager or project manager

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

View All Jobs

Get notified when new jobs are added by Playrix

Similar Jobs

Ruby game studio - Senior Game Developer (on-site)

Ruby game studio, Türkiye (On-Site)

Power Integrations - Senior Product Engineer

Power Integrations, Malaysia (On-Site)

Saber Interactive - Senior 3D Level Artist

Saber Interactive, Spain (Hybrid)

Ubisoft Blue Byte - LEVEL DESIGNER (F/M/D)

Ubisoft Blue Byte, Germany (On-Site)

Mojang Studios - Principal C++ Engineer- Engine Performance

Mojang Studios, Sweden (On-Site)

Game District - Trainee Game Developer

Game District, Pakistan (On-Site)

Stardock - Senior Game Engineer

Stardock, United States (On-Site)

Prodigy Education - Software Developer

Prodigy Education, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Joyteractive - Senior Game Designer

Joyteractive, Georgia (Remote)

Playrix - Lead Location Designer

Playrix, Ireland (Remote)

Intel Corporation - Manufacturing and Process Development - Intern, Bachelors

Intel Corporation, United States (On-Site)

Meta - Product Manager, Machine Learning

Meta, United States (Remote)

Amber - Game Engineer

Amber, Mexico (On-Site)

Noobz - Art Lead

Noobz, Poland (On-Site)

Limit Break - Sr. Mobile Game Designer

Limit Break, Singapore (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Georgia

Every matrix - Game Presenter - Turkish Speaking

Every matrix, Georgia (On-Site)

Playrix - QA Director

Playrix, Georgia (Remote)

Social Discovery Group - Senior QA Engineer (Cupid Media)

Social Discovery Group, Georgia (Remote)

Playrix - Level Design Team Lead

Playrix, Georgia (Remote)

Playrix - Senior VFX Artist

Playrix, Georgia (Remote)

Playrix - Lead User Acquisition Manager

Playrix, Georgia (Remote)

Playrix - Senior Treasurer

Playrix, Georgia (Remote)

AGS - American Gaming Systems - Platform Manager

AGS - American Gaming Systems, Georgia (Hybrid)

Joyteractive - Senior Game Designer

Joyteractive, Georgia (Remote)

Get notifed when new similar jobs are uploaded

Game Engine Jobs

Schell Games - Senior Game Engineering Manager

Schell Games, United States (Hybrid)

Blizzard Entertainment - 2025 US Co-Op - Game Engineering

Blizzard Entertainment, United States (On-Site)

Ghostpunch Games - Generalist Software Engineer (Remote)

Ghostpunch Games, United States (Remote)

Valve corporation - Game Development Software Engineer

Valve corporation, United States (On-Site)

Rendered Ideas - GAME DEVELOPER

Rendered Ideas, India (On-Site)

Wizcorp - Game Server Programmer

Wizcorp, Japan (Remote)

Zynga - Senior Software Engineer - Gram Games

Zynga, United Kingdom (On-Site)

Amazon Games - System Dev Engineer, Amazon Games

Amazon Games, Romania (On-Site)

Keywords Studios (Player Support) - Software Engineer

Keywords Studios (Player Support), Japan (Remote)

Get notifed when new similar jobs are uploaded