Lead Character Artist

7 Months ago • All levels • $110,000 PA - $160,000 PA

Job Summary

Job Description

Lead Character Artist needed for cross-reality projects. Must have experience creating photoreal digital humans, Metahuman Creator, Maya, Substance, ZBrush, and Unreal.
Must have:
  • Digital Human
  • Metahuman Creator
  • Maya, Substance
  • ZBrush, Unreal
Good to have:
  • Performance Capture
  • Animation State
  • Physically Based
  • Cloth Sims
Perks:
  • Ongoing Education
  • Health Care

Job Details

We are seeking a talented Lead Artist that specializes in Characters to join our Los Angeles team.

The Magnopus studios design and build cross-reality projects for global companies. From an immersive concert experience for Sony Music to the first-ever interactive content for Disney+, we’re proud to make visions into realities for people all over the world.

Join us in creating great content connecting the physical and digital worlds together and pushing the boundaries of what is possible.

The compensation band for this role falls between $110,000 - $160,000 USD annually. Salaries offered are based on candidate experience, internal equity, and the level at which they are hired.

Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.

Responsibilities

    • Contribute high-quality character work within the context of project
    • Collaborate with other artists and cross functional teams to provide insights on solutions, project planning and decision making
    • Work with leads, managers and senior specialists to manage and prioritize solutions and deliverables, meeting creative and quality goals

Requirements

    • Experience creating digital humans for photoreal contexts
    • Experience using Metahuman Creator, exporting the character into Unreal for further work, and driving the motion of that character using performance capture or animation state machines
    • Experience with Maya, Substance, ZBrush, or Unreal to model, texture, and LookDev characters
    • Intricate knowledge of Physically Based Rendering (PBR) principles and their application in digital humans
    • Understanding of body and facial rigging standards and workflows, especially for use in real time engines and the Metahuman platform
    • Experience working with both cloth sims and hair grooms in a real time context
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. 

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

Mission: ISS
Disney Pixar Coco VR
Blade Runner 2049: Memory Lab
The Lion King - Virtual Production
Elixir

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Exploring the cosmos of gaming, where every player becomes a space-faring hero.

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